NoCheatPlus/NCPCore/src/main/java/fr/neatmonster/nocheatplus/checks/chat/Relog.java

70 lines
2.5 KiB
Java

/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package fr.neatmonster.nocheatplus.checks.chat;
import org.bukkit.entity.Player;
import fr.neatmonster.nocheatplus.checks.Check;
import fr.neatmonster.nocheatplus.checks.CheckType;
import fr.neatmonster.nocheatplus.checks.combined.CombinedData;
import fr.neatmonster.nocheatplus.players.IPlayerData;
import fr.neatmonster.nocheatplus.utilities.ColorUtil;
public class Relog extends Check {
public Relog() {
super(CheckType.CHAT_RELOG);
}
/**
* Check (Join), only call from synchronized code.
*
* @param player
* the player
* @param cc
* the cc
* @param data
* the data
* @return true, if successful
*/
public boolean unsafeLoginCheck(final Player player,
final ChatConfig cc, final ChatData data, final IPlayerData pData) {
boolean cancel = false;
final long now = System.currentTimeMillis();
final CombinedData cData = pData.getGenericInstance(CombinedData.class);
// Enforce the player does not relog too fast.
if (now - cData.lastLogoutTime < cc.relogTimeout) {
if (now - data.relogWarningTime > cc.relogWarningTimeout)
data.relogWarnings = 0;
if (data.relogWarnings < cc.relogWarningNumber) {
player.sendMessage(ColorUtil.replaceColors(cc.relogWarningMessage));
data.relogWarningTime = now;
data.relogWarnings++;
} else{
// Find out if we need to ban the player or not.
data.relogVL += 1D;
cancel = executeActions(player, (double) data.relogVL, 1D, cc.relogActions).willCancel();
}
}
// TODO: decrease relog vl ?
return cancel;
}
}