81 lines
3.0 KiB
Java
81 lines
3.0 KiB
Java
/*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package fr.neatmonster.nocheatplus.checks.combined;
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import fr.neatmonster.nocheatplus.checks.CheckType;
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import fr.neatmonster.nocheatplus.checks.access.ACheckData;
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import fr.neatmonster.nocheatplus.checks.access.IRemoveSubCheckData;
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import fr.neatmonster.nocheatplus.utilities.PenaltyTime;
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import fr.neatmonster.nocheatplus.utilities.ds.count.ActionFrequency;
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public class CombinedData extends ACheckData implements IRemoveSubCheckData {
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// VLs
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public double bedLeaveVL = 0;
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public double improbableVL = 0;
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public double munchHausenVL = 0;
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// Invulnerable management:
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/** This is the tick from which on the player is vulnerable again. */
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public int invulnerableTick = Integer.MIN_VALUE;
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// Yawrate check.
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public float lastYaw;
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public long lastYawTime;
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public float sumYaw;
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public final ActionFrequency yawFreq = new ActionFrequency(3, 333);
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// General penalty time. Used for fighting mainly, but not only close combat (!), set by yawrate check.
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public final PenaltyTime timeFreeze = new PenaltyTime();
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// Bedleave check
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public boolean wasInBed = false;
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// Improbable check
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public final ActionFrequency improbableCount = new ActionFrequency(20, 3000);
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// General data
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// TODO: -> PlayerData (-> OfflinePlayerData)
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public String lastWorld = "";
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public long lastJoinTime;
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public long lastLogoutTime;
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public long lastMoveTime;
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@Override
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public boolean removeSubCheckData(final CheckType checkType) {
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switch(checkType) {
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// TODO: case COMBINED:
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case COMBINED_IMPROBABLE:
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improbableVL = 0;
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improbableCount.clear(System.currentTimeMillis()); // TODO: Document there, which to use.
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return true;
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case COMBINED_YAWRATE:
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yawFreq.clear(System.currentTimeMillis()); // TODO: Document there, which to use.
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return true;
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case COMBINED_BEDLEAVE:
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bedLeaveVL = 0;
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wasInBed = false; // wasInBed is probably better kept?
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return true;
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case COMBINED_MUNCHHAUSEN:
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munchHausenVL = 0;
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return true;
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default:
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return false;
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}
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}
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}
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