NoCheatPlus/NCPCore/src/main/java/fr/neatmonster/nocheatplus/checks/fight/Critical.java

112 lines
5.0 KiB
Java

/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package fr.neatmonster.nocheatplus.checks.fight;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.potion.PotionEffectType;
import fr.neatmonster.nocheatplus.NCPAPIProvider;
import fr.neatmonster.nocheatplus.actions.ParameterName;
import fr.neatmonster.nocheatplus.checks.Check;
import fr.neatmonster.nocheatplus.checks.CheckType;
import fr.neatmonster.nocheatplus.checks.ViolationData;
import fr.neatmonster.nocheatplus.checks.moving.MovingConfig;
import fr.neatmonster.nocheatplus.checks.moving.MovingData;
import fr.neatmonster.nocheatplus.checks.moving.model.LiftOffEnvelope;
import fr.neatmonster.nocheatplus.checks.moving.model.PlayerMoveInfo;
import fr.neatmonster.nocheatplus.checks.moving.util.AuxMoving;
import fr.neatmonster.nocheatplus.checks.moving.util.MovingUtil;
import fr.neatmonster.nocheatplus.players.IPlayerData;
import fr.neatmonster.nocheatplus.utilities.StringUtil;
import fr.neatmonster.nocheatplus.utilities.map.BlockProperties;
/**
* A check used to verify that critical hits done by players are legit.
*/
public class Critical extends Check {
private final AuxMoving auxMoving = NCPAPIProvider.getNoCheatPlusAPI().getGenericInstance(AuxMoving.class);
/**
* Instantiates a new critical check.
*/
public Critical() {
super(CheckType.FIGHT_CRITICAL);
}
/**
* Checks a player.
*
* @param player
* the player
* @return true, if successful
*/
public boolean check(final Player player, final Location loc,
final FightData data, final FightConfig cc,
final IPlayerData pData) {
boolean cancel = false;
final double mcFallDistance = (double) player.getFallDistance();
final MovingConfig mCc = pData.getGenericInstance(MovingConfig.class);
if (pData.isDebugActive(type)) {
debug(player, "y=" + loc.getY() + " mcfalldist=" + mcFallDistance);
}
// Check if the hit was a critical hit (very small fall-distance, not on ladder,
// not in liquid, not in vehicle, and without blindness effect).
if (mcFallDistance > 0.0 && !player.isInsideVehicle() && !player.hasPotionEffect(PotionEffectType.BLINDNESS)) {
// Might be a violation.
final MovingData dataM = pData.getGenericInstance(MovingData.class);
/*
* TODO: NoFall data max y. (past moves too perhaps - low jump,
* number split moves without reason)
*/
// TODO: Skip near the highest jump height (needs check if head collided with something solid, which also detects low jump).
if (!dataM.isVelocityJumpPhase() &&
(dataM.sfLowJump && !dataM.sfNoLowJump && dataM.liftOffEnvelope == LiftOffEnvelope.NORMAL
|| mcFallDistance < cc.criticalFallDistance && !BlockProperties.isResetCond(player, loc, mCc.yOnGround))) {
final MovingConfig ccM = pData.getGenericInstance(MovingConfig.class);
// TODO: Use past move tracking to check for SurvivalFly and the like?
final PlayerMoveInfo moveInfo = auxMoving.usePlayerMoveInfo();
moveInfo.set(player, loc, null, ccM.yOnGround);
if (MovingUtil.shouldCheckSurvivalFly(player, moveInfo.from, dataM, ccM, pData)) {
data.criticalVL += 1.0;
// Execute whatever actions are associated with this check and
// the violation level and find out if we should cancel the event.
final ViolationData vd = new ViolationData(this, player, data.criticalVL, 1.0, cc.criticalActions);
if (vd.needsParameters()) {
final List<String> tags = new ArrayList<String>();
if (dataM.sfLowJump) {
tags.add("lowjump");
}
vd.setParameter(ParameterName.TAGS, StringUtil.join(tags, "+"));
}
cancel = executeActions(vd).willCancel();
}
auxMoving.returnPlayerMoveInfo(moveInfo);
}
}
return cancel;
}
}