112 lines
5.0 KiB
Java
112 lines
5.0 KiB
Java
/*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package fr.neatmonster.nocheatplus.checks.fight;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.potion.PotionEffectType;
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import fr.neatmonster.nocheatplus.NCPAPIProvider;
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import fr.neatmonster.nocheatplus.actions.ParameterName;
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import fr.neatmonster.nocheatplus.checks.Check;
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import fr.neatmonster.nocheatplus.checks.CheckType;
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import fr.neatmonster.nocheatplus.checks.ViolationData;
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import fr.neatmonster.nocheatplus.checks.moving.MovingConfig;
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import fr.neatmonster.nocheatplus.checks.moving.MovingData;
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import fr.neatmonster.nocheatplus.checks.moving.model.LiftOffEnvelope;
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import fr.neatmonster.nocheatplus.checks.moving.model.PlayerMoveInfo;
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import fr.neatmonster.nocheatplus.checks.moving.util.AuxMoving;
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import fr.neatmonster.nocheatplus.checks.moving.util.MovingUtil;
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import fr.neatmonster.nocheatplus.players.IPlayerData;
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import fr.neatmonster.nocheatplus.utilities.StringUtil;
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import fr.neatmonster.nocheatplus.utilities.map.BlockProperties;
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/**
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* A check used to verify that critical hits done by players are legit.
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*/
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public class Critical extends Check {
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private final AuxMoving auxMoving = NCPAPIProvider.getNoCheatPlusAPI().getGenericInstance(AuxMoving.class);
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/**
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* Instantiates a new critical check.
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*/
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public Critical() {
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super(CheckType.FIGHT_CRITICAL);
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}
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/**
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* Checks a player.
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*
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* @param player
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* the player
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* @return true, if successful
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*/
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public boolean check(final Player player, final Location loc,
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final FightData data, final FightConfig cc,
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final IPlayerData pData) {
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boolean cancel = false;
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final double mcFallDistance = (double) player.getFallDistance();
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final MovingConfig mCc = pData.getGenericInstance(MovingConfig.class);
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if (pData.isDebugActive(type)) {
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debug(player, "y=" + loc.getY() + " mcfalldist=" + mcFallDistance);
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}
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// Check if the hit was a critical hit (very small fall-distance, not on ladder,
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// not in liquid, not in vehicle, and without blindness effect).
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if (mcFallDistance > 0.0 && !player.isInsideVehicle() && !player.hasPotionEffect(PotionEffectType.BLINDNESS)) {
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// Might be a violation.
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final MovingData dataM = pData.getGenericInstance(MovingData.class);
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/*
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* TODO: NoFall data max y. (past moves too perhaps - low jump,
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* number split moves without reason)
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*/
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// TODO: Skip near the highest jump height (needs check if head collided with something solid, which also detects low jump).
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if (!dataM.isVelocityJumpPhase() &&
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(dataM.sfLowJump && !dataM.sfNoLowJump && dataM.liftOffEnvelope == LiftOffEnvelope.NORMAL
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|| mcFallDistance < cc.criticalFallDistance && !BlockProperties.isResetCond(player, loc, mCc.yOnGround))) {
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final MovingConfig ccM = pData.getGenericInstance(MovingConfig.class);
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// TODO: Use past move tracking to check for SurvivalFly and the like?
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final PlayerMoveInfo moveInfo = auxMoving.usePlayerMoveInfo();
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moveInfo.set(player, loc, null, ccM.yOnGround);
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if (MovingUtil.shouldCheckSurvivalFly(player, moveInfo.from, dataM, ccM, pData)) {
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data.criticalVL += 1.0;
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// Execute whatever actions are associated with this check and
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// the violation level and find out if we should cancel the event.
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final ViolationData vd = new ViolationData(this, player, data.criticalVL, 1.0, cc.criticalActions);
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if (vd.needsParameters()) {
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final List<String> tags = new ArrayList<String>();
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if (dataM.sfLowJump) {
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tags.add("lowjump");
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}
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vd.setParameter(ParameterName.TAGS, StringUtil.join(tags, "+"));
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}
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cancel = executeActions(vd).willCancel();
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}
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auxMoving.returnPlayerMoveInfo(moveInfo);
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}
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}
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return cancel;
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}
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}
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