NoCheatPlus/NCPCore/src/main/java/fr/neatmonster/nocheatplus/checks/fight/FastHeal.java

77 lines
3.1 KiB
Java

/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package fr.neatmonster.nocheatplus.checks.fight;
import org.bukkit.entity.Player;
import fr.neatmonster.nocheatplus.checks.Check;
import fr.neatmonster.nocheatplus.checks.CheckType;
import fr.neatmonster.nocheatplus.permissions.Permissions;
import fr.neatmonster.nocheatplus.players.IPlayerData;
import fr.neatmonster.nocheatplus.utilities.TickTask;
/**
* Legacy check (client side health regeneration).
*
* @author asofold
*
*/
public class FastHeal extends Check {
public FastHeal(){
super(CheckType.FIGHT_FASTHEAL);
}
public boolean check(final Player player, final IPlayerData pData){
final long time = System.currentTimeMillis();
final FightConfig cc = pData.getGenericInstance(FightConfig.class);
final FightData data = pData.getGenericInstance(FightData.class);
boolean cancel = false;
if (time < data.fastHealRefTime || time - data.fastHealRefTime >= cc.fastHealInterval){
// Reset.
data.fastHealVL *= 0.96;
// Only add a predefined amount to the buffer.
// TODO: Confine regain-conditions further? (e.g. if vl < 0.1)
data.fastHealBuffer = Math.min(cc.fastHealBuffer, data.fastHealBuffer + 50L);
}
else{
// Violation.
final double correctedDiff = ((double) time - data.fastHealRefTime) * TickTask.getLag(cc.fastHealInterval, true);
// TODO: Consider using a simple buffer as well (to get closer to the correct interval).
// TODO: Check if we added a buffer.
if (correctedDiff < cc.fastHealInterval){
data.fastHealBuffer -= (cc.fastHealInterval - correctedDiff);
if (data.fastHealBuffer <= 0){
final double violation = ((double) cc.fastHealInterval - correctedDiff) / 1000.0;
data.fastHealVL += violation;
if (executeActions(player, data.fastHealVL, violation, cc.fastHealActions).willCancel()){
cancel = true;
}
}
}
}
if (pData.isDebugActive(type) && pData.hasPermission(Permissions.ADMINISTRATION_DEBUG, player)){
player.sendMessage("Regain health(SATIATED): " + (time - data.fastHealRefTime) + " ms "+ "(buffer=" + data.fastHealBuffer + ")" +" , cancel=" + cancel);
}
data.fastHealRefTime = time;
return cancel;
}
}