63 lines
2.1 KiB
Java
63 lines
2.1 KiB
Java
/*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package fr.neatmonster.nocheatplus.checks.fight;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import fr.neatmonster.nocheatplus.checks.Check;
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import fr.neatmonster.nocheatplus.checks.CheckType;
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/**
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* First WrongTurn variant (pitch, possibly other).
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*
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* @author asofold
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*
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*/
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public class WrongTurn extends Check {
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public WrongTurn() {
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super(CheckType.FIGHT_WRONGTURN);
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}
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public boolean check (final Player player, final Location loc,
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final FightData data, final FightConfig cc) {
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final float pitch = loc.getPitch();
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// Invalid Pitch
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// TODO: Does invalid pitch arrive here at all?
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// TODO: Prefer to detect on packet level already.
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if (Math.abs(pitch) > 90.0f) {
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data.wrongTurnVL += 1; // (Never cooldown.)
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if (executeActions(player, data.wrongTurnVL, 1.0, cc.wrongTurnActions).willCancel()) {
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return true;
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}
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}
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// TODO: Better have the following in a check not resulting in banning 100% of the time.
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// TODO: Suspicious yaw + pitch combination (static).
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/*
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* TODO: Past moves: detect fast turning towards opponent for an easier
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* thing (re-use for difficulty). Better have an extra spot for relating
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* moves of the attacker vs. moves of the attacked.
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*/
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// TODO: Past moves: detect optimizing look/position in general.
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return false;
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}
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}
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