79 lines
2.7 KiB
Java
79 lines
2.7 KiB
Java
/*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package fr.neatmonster.nocheatplus.checks.inventory;
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import org.bukkit.entity.Player;
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import fr.neatmonster.nocheatplus.checks.Check;
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import fr.neatmonster.nocheatplus.checks.CheckType;
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import fr.neatmonster.nocheatplus.players.DataManager;
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import fr.neatmonster.nocheatplus.players.IPlayerData;
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/**
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* The Drop check will find out if a player drops too many items within a short amount of time.
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*/
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public class Drop extends Check {
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/**
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* Instantiates a new drop check.
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*/
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public Drop() {
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super(CheckType.INVENTORY_DROP);
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}
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/**
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* Checks a player.
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*
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* @param player
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* the player
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* @return true, if successful
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*/
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public boolean check(final Player player) {
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// Take time once.
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final long time = System.currentTimeMillis();
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final IPlayerData pData = DataManager.getPlayerData(player);
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final InventoryConfig cc = pData.getGenericInstance(InventoryConfig.class);
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final InventoryData data = pData.getGenericInstance(InventoryData.class);
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boolean cancel = false;
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// Has the configured time passed? If so, reset the counter.
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if (data.dropLastTime + cc.dropTimeFrame <= time) {
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data.dropLastTime = time;
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data.dropCount = 0;
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data.dropVL = 0D;
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}
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// Security check, if the system time changes.
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else if (data.dropLastTime > time)
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data.dropLastTime = Integer.MIN_VALUE;
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data.dropCount++;
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// The player dropped more than they should.
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if (data.dropCount > cc.dropLimit) {
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// Set their violation level.
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data.dropVL = data.dropCount - cc.dropLimit;
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// Execute whatever actions are associated with this check and the violation level and find out if we should
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// cancel the event.
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cancel = executeActions(player, data.dropVL, data.dropCount - cc.dropLimit, cc.dropActions).willCancel();
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}
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return cancel;
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}
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}
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