NoCheatPlus/NCPCore/src/main/java/fr/neatmonster/nocheatplus/checks/inventory/Drop.java

79 lines
2.7 KiB
Java

/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package fr.neatmonster.nocheatplus.checks.inventory;
import org.bukkit.entity.Player;
import fr.neatmonster.nocheatplus.checks.Check;
import fr.neatmonster.nocheatplus.checks.CheckType;
import fr.neatmonster.nocheatplus.players.DataManager;
import fr.neatmonster.nocheatplus.players.IPlayerData;
/**
* The Drop check will find out if a player drops too many items within a short amount of time.
*/
public class Drop extends Check {
/**
* Instantiates a new drop check.
*/
public Drop() {
super(CheckType.INVENTORY_DROP);
}
/**
* Checks a player.
*
* @param player
* the player
* @return true, if successful
*/
public boolean check(final Player player) {
// Take time once.
final long time = System.currentTimeMillis();
final IPlayerData pData = DataManager.getPlayerData(player);
final InventoryConfig cc = pData.getGenericInstance(InventoryConfig.class);
final InventoryData data = pData.getGenericInstance(InventoryData.class);
boolean cancel = false;
// Has the configured time passed? If so, reset the counter.
if (data.dropLastTime + cc.dropTimeFrame <= time) {
data.dropLastTime = time;
data.dropCount = 0;
data.dropVL = 0D;
}
// Security check, if the system time changes.
else if (data.dropLastTime > time)
data.dropLastTime = Integer.MIN_VALUE;
data.dropCount++;
// The player dropped more than they should.
if (data.dropCount > cc.dropLimit) {
// Set their violation level.
data.dropVL = data.dropCount - cc.dropLimit;
// Execute whatever actions are associated with this check and the violation level and find out if we should
// cancel the event.
cancel = executeActions(player, data.dropVL, data.dropCount - cc.dropLimit, cc.dropActions).willCancel();
}
return cancel;
}
}