92 lines
3.4 KiB
Java
92 lines
3.4 KiB
Java
/*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package fr.neatmonster.nocheatplus.checks.inventory;
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import org.bukkit.entity.Player;
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import fr.neatmonster.nocheatplus.actions.ParameterName;
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import fr.neatmonster.nocheatplus.checks.Check;
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import fr.neatmonster.nocheatplus.checks.CheckType;
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import fr.neatmonster.nocheatplus.checks.ViolationData;
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import fr.neatmonster.nocheatplus.players.DataManager;
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import fr.neatmonster.nocheatplus.players.IPlayerData;
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/**
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* The InstantEat check will find out if a player eats their food too fast.
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*/
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public class InstantEat extends Check {
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/**
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* Instantiates a new instant eat check.
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*/
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public InstantEat() {
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super(CheckType.INVENTORY_INSTANTEAT);
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}
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/**
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* Checks a player.
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*
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* @param player
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* the player
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* @param level
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* the level
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* @return true, if successful
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*/
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public boolean check(final Player player, final int level) {
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// Take time once.
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final long time = System.currentTimeMillis();
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final IPlayerData pData = DataManager.getPlayerData(player);
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final InventoryData data = pData.getGenericInstance(InventoryData.class);
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boolean cancel = false;
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// Hunger level change seems to not be the result of eating.
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if (data.instantEatFood == null || level <= player.getFoodLevel())
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return false;
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// Rough estimation about how long it should take to eat
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final long expectedTimeWhenEatingFinished = Math.max(data.instantEatInteract, data.lastClickTime) + 700L;
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if (data.instantEatInteract > 0 && expectedTimeWhenEatingFinished < time){
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// Acceptable, reduce VL to reward the player.
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data.instantEatVL *= 0.6D;
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}
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else if (data.instantEatInteract > time){
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// Security test, if time ran backwards.
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}
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else {
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final double difference = (expectedTimeWhenEatingFinished - time) / 100D;
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// Player was too fast, increase their violation level.
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data.instantEatVL += difference;
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// Execute whatever actions are associated with this check and the violation level and find out if we should
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// cancel the event.
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final ViolationData vd = new ViolationData(this, player, data.instantEatVL,
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difference, pData.getGenericInstance(InventoryConfig.class).instantEatActions);
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if (data.instantEatFood != null) {
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vd.setParameter(ParameterName.FOOD, data.instantEatFood.toString());
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}
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cancel = executeActions(vd).willCancel();
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}
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data.instantEatInteract = 0;
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data.instantEatFood = null;
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return cancel;
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}
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}
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