94 lines
3.6 KiB
Java
94 lines
3.6 KiB
Java
/*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package fr.neatmonster.nocheatplus.checks.inventory;
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import java.util.UUID;
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import org.bukkit.entity.Player;
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import fr.neatmonster.nocheatplus.NCPAPIProvider;
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import fr.neatmonster.nocheatplus.checks.Check;
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import fr.neatmonster.nocheatplus.checks.CheckType;
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import fr.neatmonster.nocheatplus.components.registry.event.IHandle;
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import fr.neatmonster.nocheatplus.components.registry.feature.IDisableListener;
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import fr.neatmonster.nocheatplus.hooks.ExemptionSettings;
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import fr.neatmonster.nocheatplus.players.DataManager;
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import fr.neatmonster.nocheatplus.players.IPlayerData;
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import fr.neatmonster.nocheatplus.utilities.InventoryUtil;
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/**
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* Watch over open inventories - check with "combined" static access, put here because it has too much to do with inventories.
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* @author mc_dev
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*
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*/
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public class Open extends Check implements IDisableListener{
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private static Open instance = null;
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private UUID nestedPlayer = null;
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private final IHandle<ExemptionSettings> exeSet = NCPAPIProvider.getNoCheatPlusAPI().getGenericInstanceHandle(ExemptionSettings.class);
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// TODO: Add specific contexts (allow different settings for fight / blockbreak etc.).
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/**
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* Static access check, if there is a cancel-action flag the caller should have stored that locally already and use the result to know if to cancel or not.
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* @param player
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* @return If cancelling some event is opportune (open inventory and cancel flag set).
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*/
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public static boolean checkClose(Player player) {
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return instance.check(player);
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}
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public Open() {
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super(CheckType.INVENTORY_OPEN);
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instance = this;
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}
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@Override
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public void onDisable() {
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instance = null;
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nestedPlayer = null;
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}
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/**
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* This check contains the isEnabled checking (!). Inventory is closed if set in the config.
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* @param player
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* @return If cancelling some event is opportune (open inventory and cancel flag set).
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*/
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public boolean check(final Player player) {
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if (
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// TODO: POC: Item duplication with teleporting NPCS, having their inventory open.
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exeSet.getHandle().isRegardedAsNpc(player)
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|| !isEnabled(player)
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|| !InventoryUtil.hasInventoryOpen(player)) {
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return false;
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}
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final IPlayerData pData = DataManager.getPlayerData(player);
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final InventoryConfig cc = pData.getGenericInstance(InventoryConfig.class);
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if (cc.openClose) {
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final UUID id = player.getUniqueId();
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if (this.nestedPlayer == null || !id.equals(this.nestedPlayer)) {
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// (The second condition represents an error, but we don't handle alternating things just yet.)
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this.nestedPlayer = id;
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player.closeInventory();
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this.nestedPlayer = null;
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}
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}
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return cc.openCancelOther;
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}
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}
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