NoCheatPlus/NCPCore/src/main/java/fr/neatmonster/nocheatplus/checks/moving/player/MorePackets.java

124 lines
5.1 KiB
Java

/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package fr.neatmonster.nocheatplus.checks.moving.player;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import fr.neatmonster.nocheatplus.actions.ParameterName;
import fr.neatmonster.nocheatplus.checks.Check;
import fr.neatmonster.nocheatplus.checks.CheckType;
import fr.neatmonster.nocheatplus.checks.ViolationData;
import fr.neatmonster.nocheatplus.checks.moving.MovingConfig;
import fr.neatmonster.nocheatplus.checks.moving.MovingData;
import fr.neatmonster.nocheatplus.checks.net.NetStatic;
import fr.neatmonster.nocheatplus.players.IPlayerData;
import fr.neatmonster.nocheatplus.utilities.StringUtil;
import fr.neatmonster.nocheatplus.utilities.location.PlayerLocation;
/**
* The MorePackets check will try to identify players that send more than the usual
* amount of move-packets to the server to be able to move faster than normal, without getting caught by the other
* checks (flying/running).
*/
public class MorePackets extends Check {
private final List<String> tags = new ArrayList<String>();
/**
* Instantiates a new more packets check.
*/
public MorePackets() {
super(CheckType.MOVING_MOREPACKETS);
}
/**
* Check for speeding by sending too many packets. We assume 22 packets per
* second to be legitimate, while 20 would be ideal. See
* PlayerData.morePacketsFreq for the monitored amount of time and the
* resolution. See NetStatic for the actual check code.
*
* @param player
* @param from
* @param to
* @param allowSetSetBack
* If to allow setting the set back location.
* @param data
* @param cc
* @return
*/
public Location check(final Player player, final PlayerLocation from, final PlayerLocation to,
final boolean allowSetSetBack, final MovingData data, final MovingConfig cc,
final IPlayerData pData) {
// Take time once, first:
final long time = System.currentTimeMillis();
final boolean debug = pData.isDebugActive(type);
// if (from.isSamePos(to)) {
// // Ignore moves with "just look" for now.
// // TODO: Extra ActionFrequency for "just look" + use to burn, maybe also check individually.
// return null;
// }
// Ensure we have a set back location.
if (allowSetSetBack && !data.hasMorePacketsSetBack()){
// TODO: Check if other set back is appropriate or if to set/reset on other events.
if (data.hasSetBack()) {
data.setMorePacketsSetBack(data.getSetBack(to));
}
else {
data.setMorePacketsSetBack(from);
}
}
// Check for a violation of the set limits.
tags.clear();
final double violation = NetStatic.morePacketsCheck(data.morePacketsFreq, time, 1f, cc.morePacketsEPSMax, cc.morePacketsEPSIdeal, data.morePacketsBurstFreq, cc.morePacketsBurstPackets, cc.morePacketsBurstDirect, cc.morePacketsBurstEPM, tags);
// Process violation result.
if (violation > 0.0) {
// Increment violation level.
data.morePacketsVL = violation; // TODO: Accumulate somehow [e.g. always += 1, decrease with continuous moving without violation]?
// Violation handling.
final ViolationData vd = new ViolationData(this, player, data.morePacketsVL, violation, cc.morePacketsActions);
if (debug || vd.needsParameters()) {
vd.setParameter(ParameterName.PACKETS, Integer.toString(new Double(violation).intValue()));
vd.setParameter(ParameterName.TAGS, StringUtil.join(tags, "+"));
}
if (executeActions(vd).willCancel()) {
// Set to cancel the move.
return data.hasMorePacketsSetBack() ? data.getMorePacketsSetBack() : data.getSetBack(to);
}
}
else if (allowSetSetBack && data.getMorePacketsSetBackAge() > cc.morePacketsSetBackAge) {
// Update the set back location. (CHANGED to only update, if not a violation.)
// (Might update whenever newTo == null)
data.setMorePacketsSetBack(from);
if (debug) {
debug(player, "Update set back (morepackets) to from.");
}
}
// No set back.
return null;
}
}