136 lines
5.3 KiB
Java
136 lines
5.3 KiB
Java
/*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package fr.neatmonster.nocheatplus.checks.moving.vehicle;
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import org.bukkit.entity.Player;
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import fr.neatmonster.nocheatplus.actions.ParameterName;
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import fr.neatmonster.nocheatplus.checks.Check;
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import fr.neatmonster.nocheatplus.checks.CheckType;
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import fr.neatmonster.nocheatplus.checks.ViolationData;
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import fr.neatmonster.nocheatplus.checks.moving.MovingConfig;
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import fr.neatmonster.nocheatplus.checks.moving.MovingData;
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import fr.neatmonster.nocheatplus.checks.moving.location.setback.SetBackEntry;
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import fr.neatmonster.nocheatplus.checks.moving.model.VehicleMoveData;
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import fr.neatmonster.nocheatplus.players.IPlayerData;
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/**
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* This check does the exact same thing as the MorePacket check but this one works for players inside vehicles.
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*/
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public class VehicleMorePackets extends Check {
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/**
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* The usual number of packets per timeframe.
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*
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* 20 would be for perfect internet connections, 22 is good enough.
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*/
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private final static int packetsPerTimeframe = 22;
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/**
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* Instantiates a new more packet vehicle check.
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*/
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public VehicleMorePackets() {
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super(CheckType.MOVING_VEHICLE_MOREPACKETS);
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}
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/**
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* Checks a player.
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*
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* (More information on the MorePacket class.)
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*
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* @param player
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* the player
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* @param thisMove
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* @param setBack Already decided set back, if not null.
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* @param cc
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* @param data
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* @return the location
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*/
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public SetBackEntry check(final Player player, final VehicleMoveData thisMove,
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final SetBackEntry setBack, final MovingData data, final MovingConfig cc,
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final IPlayerData pData) {
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// Take time once, first:
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final long time = System.currentTimeMillis();
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final boolean allowSetSetBack = setBack == null && data.vehicleSetBackTaskId == -1;
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SetBackEntry newTo = null;
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// Take a packet from the buffer.
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data.vehicleMorePacketsBuffer--;
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if (setBack != null || data.vehicleSetBackTaskId != -1){
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// Short version !
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// TODO: This is bad. Needs to check if still scheduled (a BukkitTask thing) and just skip.
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return data.vehicleSetBacks.getValidMidTermEntry();
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}
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final boolean debug = pData.isDebugActive(type);
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// Player used up buffer, they fail the check.
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if (data.vehicleMorePacketsBuffer < 0) {
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// Increment violation level.
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data.vehicleMorePacketsVL = -data.vehicleMorePacketsBuffer;
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// Execute whatever actions are associated with this check and the violation level and find out if we should
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// cancel the event.
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final ViolationData vd = new ViolationData(this, player, data.vehicleMorePacketsVL, -data.vehicleMorePacketsBuffer, cc.vehicleMorePacketsActions);
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if (debug || vd.needsParameters()) {
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vd.setParameter(ParameterName.PACKETS, Integer.toString(-data.vehicleMorePacketsBuffer));
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}
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if (executeActions(vd).willCancel()){
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newTo = data.vehicleSetBacks.getValidMidTermEntry();
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}
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}
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if (data.vehicleMorePacketsLastTime + 1000 < time) {
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// More than 1 second elapsed, but how many?
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final double seconds = (time - data.vehicleMorePacketsLastTime) / 1000.0;
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// For each second, fill the buffer.
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data.vehicleMorePacketsBuffer += packetsPerTimeframe * seconds;
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// If there was a long pause (maybe server lag?), allow buffer to grow up to 100.
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if (seconds > 2) {
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if (data.vehicleMorePacketsBuffer > 100) {
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data.vehicleMorePacketsBuffer = 100;
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}
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} else if (data.vehicleMorePacketsBuffer > MovingData.vehicleMorePacketsBufferDefault) {
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// Only allow growth up to 50.
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data.vehicleMorePacketsBuffer = MovingData.vehicleMorePacketsBufferDefault;
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}
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// Set the new "last" time.
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data.vehicleMorePacketsLastTime = time;
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// Set the new set back location.
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if (allowSetSetBack && newTo == null) {
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data.vehicleSetBacks.setMidTermEntry(thisMove.from);
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if (debug) {
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debug(player, "Update vehicle morepackets set back: " + thisMove.from);
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}
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}
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}
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else if (data.vehicleMorePacketsLastTime > time) {
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// Security check, maybe system time changed.
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data.vehicleMorePacketsLastTime = time;
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}
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return newTo;
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}
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}
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