NoCheatPlus/NCPCore/src/main/java/fr/neatmonster/nocheatplus/checks/moving/vehicle/VehicleMorePackets.java

136 lines
5.3 KiB
Java

/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package fr.neatmonster.nocheatplus.checks.moving.vehicle;
import org.bukkit.entity.Player;
import fr.neatmonster.nocheatplus.actions.ParameterName;
import fr.neatmonster.nocheatplus.checks.Check;
import fr.neatmonster.nocheatplus.checks.CheckType;
import fr.neatmonster.nocheatplus.checks.ViolationData;
import fr.neatmonster.nocheatplus.checks.moving.MovingConfig;
import fr.neatmonster.nocheatplus.checks.moving.MovingData;
import fr.neatmonster.nocheatplus.checks.moving.location.setback.SetBackEntry;
import fr.neatmonster.nocheatplus.checks.moving.model.VehicleMoveData;
import fr.neatmonster.nocheatplus.players.IPlayerData;
/**
* This check does the exact same thing as the MorePacket check but this one works for players inside vehicles.
*/
public class VehicleMorePackets extends Check {
/**
* The usual number of packets per timeframe.
*
* 20 would be for perfect internet connections, 22 is good enough.
*/
private final static int packetsPerTimeframe = 22;
/**
* Instantiates a new more packet vehicle check.
*/
public VehicleMorePackets() {
super(CheckType.MOVING_VEHICLE_MOREPACKETS);
}
/**
* Checks a player.
*
* (More information on the MorePacket class.)
*
* @param player
* the player
* @param thisMove
* @param setBack Already decided set back, if not null.
* @param cc
* @param data
* @return the location
*/
public SetBackEntry check(final Player player, final VehicleMoveData thisMove,
final SetBackEntry setBack, final MovingData data, final MovingConfig cc,
final IPlayerData pData) {
// Take time once, first:
final long time = System.currentTimeMillis();
final boolean allowSetSetBack = setBack == null && data.vehicleSetBackTaskId == -1;
SetBackEntry newTo = null;
// Take a packet from the buffer.
data.vehicleMorePacketsBuffer--;
if (setBack != null || data.vehicleSetBackTaskId != -1){
// Short version !
// TODO: This is bad. Needs to check if still scheduled (a BukkitTask thing) and just skip.
return data.vehicleSetBacks.getValidMidTermEntry();
}
final boolean debug = pData.isDebugActive(type);
// Player used up buffer, they fail the check.
if (data.vehicleMorePacketsBuffer < 0) {
// Increment violation level.
data.vehicleMorePacketsVL = -data.vehicleMorePacketsBuffer;
// Execute whatever actions are associated with this check and the violation level and find out if we should
// cancel the event.
final ViolationData vd = new ViolationData(this, player, data.vehicleMorePacketsVL, -data.vehicleMorePacketsBuffer, cc.vehicleMorePacketsActions);
if (debug || vd.needsParameters()) {
vd.setParameter(ParameterName.PACKETS, Integer.toString(-data.vehicleMorePacketsBuffer));
}
if (executeActions(vd).willCancel()){
newTo = data.vehicleSetBacks.getValidMidTermEntry();
}
}
if (data.vehicleMorePacketsLastTime + 1000 < time) {
// More than 1 second elapsed, but how many?
final double seconds = (time - data.vehicleMorePacketsLastTime) / 1000.0;
// For each second, fill the buffer.
data.vehicleMorePacketsBuffer += packetsPerTimeframe * seconds;
// If there was a long pause (maybe server lag?), allow buffer to grow up to 100.
if (seconds > 2) {
if (data.vehicleMorePacketsBuffer > 100) {
data.vehicleMorePacketsBuffer = 100;
}
} else if (data.vehicleMorePacketsBuffer > MovingData.vehicleMorePacketsBufferDefault) {
// Only allow growth up to 50.
data.vehicleMorePacketsBuffer = MovingData.vehicleMorePacketsBufferDefault;
}
// Set the new "last" time.
data.vehicleMorePacketsLastTime = time;
// Set the new set back location.
if (allowSetSetBack && newTo == null) {
data.vehicleSetBacks.setMidTermEntry(thisMove.from);
if (debug) {
debug(player, "Update vehicle morepackets set back: " + thisMove.from);
}
}
}
else if (data.vehicleMorePacketsLastTime > time) {
// Security check, maybe system time changed.
data.vehicleMorePacketsLastTime = time;
}
return newTo;
}
}