62 lines
2.2 KiB
Java
62 lines
2.2 KiB
Java
/*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package fr.neatmonster.nocheatplus.checks.net;
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import org.bukkit.entity.Player;
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import fr.neatmonster.nocheatplus.checks.Check;
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import fr.neatmonster.nocheatplus.checks.CheckType;
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import fr.neatmonster.nocheatplus.checks.net.model.DataPacketFlying;
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import fr.neatmonster.nocheatplus.players.IPlayerData;
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/**
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* Check frequency of (pos/look/) flying packets, disregarding packet content.
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*
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* @author asofold
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*
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*/
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public class FlyingFrequency extends Check {
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// Thresholds for firing moving events (CraftBukkit). TODO: Move to some model thing in NCPCore, possibly a ServerConfig?
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public static final double minMoveDistSq = 1f / 256; // PlayerConnection magic.
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public static final float minLookChange = 10f;
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public FlyingFrequency() {
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super(CheckType.NET_FLYINGFREQUENCY);
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}
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/**
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* Always update data, check bypass on violation only.
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*
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* @param player
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* @param time
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* @param data
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* @param cc
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* @return
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*/
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public boolean check(final Player player, final DataPacketFlying packetData, final long time,
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final NetData data, final NetConfig cc, final IPlayerData pData) {
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data.flyingFrequencyAll.add(time, 1f);
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final float allScore = data.flyingFrequencyAll.score(1f);
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if (allScore / cc.flyingFrequencySeconds > cc.flyingFrequencyPPS
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&& executeActions(player, allScore / cc.flyingFrequencySeconds - cc.flyingFrequencyPPS, 1.0 / cc.flyingFrequencySeconds, cc.flyingFrequencyActions).willCancel()) {
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return true;
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} else {
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return false;
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}
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}
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}
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