NoCheatPlus/NCPCore
asofold 350908cb47 [BLEEDING] Scan for ground with the void-to-void set back policy.
In case a player is above the void (no ground / liquid / web / climbable
underneath), they're teleported directly to the void.

Further adjustments:
* A flag for cobweb has been added.
* MovingUtil.getApplicableSetBackLocation / signature.

Missing:
* Precise scan (and set back policy down-to-ground, and what not).
* Special cases: illegal move, passable, morepackets. Some need an extra
policy.
* Standing on entities? Quite testing with scannning down to the void,
perhaps it'll be "ok" with a more complex scanning result, scanning for
entities near start and end only.
2018-03-01 21:12:25 +01:00
..
src [BLEEDING] Scan for ground with the void-to-void set back policy. 2018-03-01 21:12:25 +01:00
pom.xml [BLEEDING] Use 1.9 API to detect actually using elytra. 2016-03-23 22:35:09 +01:00