mirror of
https://github.com/NoCheatPlus/NoCheatPlus.git
synced 2024-09-28 22:47:32 +02:00
350908cb47
In case a player is above the void (no ground / liquid / web / climbable underneath), they're teleported directly to the void. Further adjustments: * A flag for cobweb has been added. * MovingUtil.getApplicableSetBackLocation / signature. Missing: * Precise scan (and set back policy down-to-ground, and what not). * Special cases: illegal move, passable, morepackets. Some need an extra policy. * Standing on entities? Quite testing with scannning down to the void, perhaps it'll be "ok" with a more complex scanning result, scanning for entities near start and end only. |
||
---|---|---|
.. | ||
src | ||
pom.xml |