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Benefits: * Improves performance, where permission lookup has major impact, with timeout based lookup, static permissions (skip permission check entirely), and world/offline based invalidation. (Once fully implemented.) * Hopefully more efficient: use Bukkit Permission for faster defaults. * (Allows control over how which permission is to be updated/invalidated, which is useful per se.) Risks: * Complex changes yield bugs. * Other plugins depending on NCP might break. * Cache incoherence might happen (permissions are changed dynamically +- unintended malconfiguration, or in case of bugs). * (Endless loops certainly have all been fixed.) Breaking: * Lots of more or less internal API has been changed or removed: Check, CheckType, CheckUtils, TickTask, ... * Permission checking behavior has been altered. Rough points: * Implement a permission cache within PlayerData. * Remove the player tasks and permission updates in favour of handling those within DataManager and PlayerData. * Adjust everything else to it (partly TBD). * Updating sets of permissions (e.g. for CHAT) is done more lazily now, i.e. one per 10 ticks). An actual permission check would still yield an update next tick (asynchronous). * Fixed/extended random spots (DualCollection, MiniListener registration support, StringUtil). Missing: * Basic implementation * Cleanup after logout (stages: 1. non-essential like permissions, 2. unrecoverable like set-back location, 3. complete data removal). * Coverage * Might have missed spots. * NoCheatPlus.nameSetPerms should be replaced by caching + default config for world-wise updating. * Command permissions are always checked. At least for players, cache based lookup should get implemented. * More unit tests. * Extended configurability: Per-world settings/policies. * Efficiency * Not all parts of the implementation are 100%/optimal yet. |
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