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* This method is "hard-coded" and not configurable yet. * Prevent throwing and teleporting into blocks directly, prevent the second throw on glitching into a one thick ceiling (might lead to lots of passable violations at present). * If stuck in a block with the feet (not sand/gravel) without being on ground, throwing is prevented. * Some dependencies were updated, hopefully without conflicts for backwards compatibility (untested). |
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BlockCacheCB2645.java | ||
MCAccessCB2645.java |