117 lines
3.7 KiB
Java
117 lines
3.7 KiB
Java
/*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
package fr.neatmonster.nocheatplus.compat;
|
|
|
|
import org.bukkit.enchantments.Enchantment;
|
|
import org.bukkit.entity.Player;
|
|
import org.bukkit.inventory.ItemStack;
|
|
import org.bukkit.inventory.PlayerInventory;
|
|
|
|
import fr.neatmonster.nocheatplus.utilities.map.BlockProperties;
|
|
|
|
public final class BridgeEnchant {
|
|
|
|
@SuppressWarnings("deprecation")
|
|
private static final Enchantment parseEnchantment(final String name) {
|
|
try {
|
|
return Enchantment.getByName(name);
|
|
} catch (Exception e) {
|
|
return null;
|
|
}
|
|
}
|
|
|
|
private final static Enchantment DEPTH_STRIDER = parseEnchantment("DEPTH_STRIDER");
|
|
|
|
private final static Enchantment THORNS = parseEnchantment("THORNS");
|
|
|
|
/**
|
|
* Retrieve the maximum level for an enchantment, present in armor slots.
|
|
*
|
|
* @param player
|
|
* @param enchantment
|
|
* If null, 0 will be returned.
|
|
* @return 0 if none found, or the maximum found.
|
|
*/
|
|
private static int getMaxLevelArmor(final Player player, final Enchantment enchantment) {
|
|
if (enchantment == null) {
|
|
return 0;
|
|
}
|
|
int level = 0;
|
|
// Find the maximum level for the given enchantment.
|
|
final ItemStack[] armor = player.getInventory().getArmorContents();
|
|
for (int i = 0; i < armor.length; i++) {
|
|
final ItemStack item = armor[i];
|
|
if (!BlockProperties.isAir(item)) {
|
|
level = Math.max(item.getEnchantmentLevel(enchantment), level);
|
|
}
|
|
}
|
|
return level;
|
|
}
|
|
|
|
/**
|
|
* Test, if there is any armor with the given enchantment on.
|
|
*
|
|
* @param player
|
|
* @param enchantment
|
|
* If null, false will be returned.
|
|
* @return
|
|
*/
|
|
private static boolean hasArmor(final Player player, final Enchantment enchantment) {
|
|
if (enchantment == null) {
|
|
return false;
|
|
}
|
|
final PlayerInventory inv = player.getInventory();
|
|
final ItemStack[] contents = inv.getArmorContents();
|
|
for (int i = 0; i < contents.length; i++){
|
|
final ItemStack stack = contents[i];
|
|
if (stack != null && stack.getEnchantmentLevel(enchantment) > 0){
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public static boolean hasThorns() {
|
|
return THORNS != null;
|
|
}
|
|
|
|
public static boolean hasDepthStrider() {
|
|
return DEPTH_STRIDER != null;
|
|
}
|
|
|
|
/**
|
|
* Check if the player might return some damage due to the "thorns"
|
|
* enchantment.
|
|
*
|
|
* @param player
|
|
* @return
|
|
*/
|
|
public static boolean hasThorns(final Player player) {
|
|
return hasArmor(player, THORNS);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @param player
|
|
* @return Maximum level of DEPTH_STRIDER found on armor items, capped at 3.
|
|
* Will return 0 if not available.
|
|
*/
|
|
public static int getDepthStriderLevel(final Player player) {
|
|
// Cap at three.
|
|
return Math.min(3, getMaxLevelArmor(player, DEPTH_STRIDER));
|
|
}
|
|
|
|
}
|