NoCheatPlus/NCPCore/src/main/java/fr/neatmonster/nocheatplus/checks/blockplace/Against.java

94 lines
4.1 KiB
Java

/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package fr.neatmonster.nocheatplus.checks.blockplace;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Player;
import fr.neatmonster.nocheatplus.actions.ParameterName;
import fr.neatmonster.nocheatplus.checks.Check;
import fr.neatmonster.nocheatplus.checks.CheckType;
import fr.neatmonster.nocheatplus.checks.ViolationData;
import fr.neatmonster.nocheatplus.checks.blockinteract.BlockInteractData;
import fr.neatmonster.nocheatplus.compat.BridgeMaterial;
import fr.neatmonster.nocheatplus.permissions.Permissions;
import fr.neatmonster.nocheatplus.players.IPlayerData;
import fr.neatmonster.nocheatplus.utilities.map.BlockProperties;
/**
* Check if the placing is legitimate in terms of surrounding materials.
* @author mc_dev
*
*/
public class Against extends Check {
public Against() {
super(CheckType.BLOCKPLACE_AGAINST);
}
public boolean check(final Player player, final Block block, final Material placedMat,
final Block blockAgainst, final boolean isInteractBlock,
final BlockPlaceData data, final BlockPlaceConfig cc, final IPlayerData pData) {
boolean violation = false;
/*
* TODO: Make more precise (workarounds like BridgeMisc.LILY_PAD,
* general points, such as action?).
*/
// Workaround for signs on cactus and similar.
final BlockInteractData bdata = pData.getGenericInstance(BlockInteractData.class); // TODO: pass as argument.
final Material againstType = blockAgainst.getType();
if (bdata.isConsumedCheck(this.type) && !bdata.isPassedCheck(this.type)) {
// TODO: Awareness of repeated violation probably is to be implemented below somewhere.
violation = true;
if (pData.isDebugActive(type)) {
debug(player, "Cancel due to block having been consumed by this check.");
}
}
else if (BlockProperties.isAir(againstType)) {
// Attempt to workaround blocks like cactus.
final Material matAgainst = bdata.getLastType();
if (isInteractBlock && !BlockProperties.isAir(matAgainst) && ! BlockProperties.isLiquid(matAgainst)) {
// Block was placed against something (e.g. cactus), allow it.
}
else if (!pData.hasPermission(Permissions.BLOCKPLACE_AGAINST_AIR, player)) {
violation = true;
}
}
else if (BlockProperties.isLiquid(againstType)) {
// TODO: F_PLACE_AGAINST_WATER|LIQUID...
if ((placedMat != BridgeMaterial.LILY_PAD
|| !BlockProperties.isLiquid(block.getRelative(BlockFace.DOWN).getType()))
&& !pData.hasPermission(Permissions.BLOCKPLACE_AGAINST_LIQUIDS, player)) {
violation = true;
}
}
// Handle violation and return.
bdata.addConsumedCheck(this.type);
if (violation) {
data.againstVL += 1.0;
final ViolationData vd = new ViolationData(this, player, data.againstVL, 1, cc.againstActions);
vd.setParameter(ParameterName.BLOCK_TYPE, placedMat.toString());
return executeActions(vd).willCancel();
}
else {
data.againstVL *= 0.99; // Assume one false positive every 100 blocks.
bdata.addPassedCheck(this.type);
return false;
}
}
}