119 lines
4.7 KiB
Java
119 lines
4.7 KiB
Java
/*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package fr.neatmonster.nocheatplus.compat.blocks.init.vanilla;
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import org.bukkit.Material;
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import fr.neatmonster.nocheatplus.compat.BridgeMaterial;
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import fr.neatmonster.nocheatplus.compat.blocks.BlockPropertiesSetup;
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import fr.neatmonster.nocheatplus.compat.blocks.init.BlockInit;
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import fr.neatmonster.nocheatplus.config.WorldConfigProvider;
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import fr.neatmonster.nocheatplus.logging.StaticLog;
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import fr.neatmonster.nocheatplus.utilities.map.BlockFlags;
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import fr.neatmonster.nocheatplus.utilities.map.BlockProperties;
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/**
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* This is an attempt to add Minecraft 1.5 blocks information without actual 1.5 dependency.
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* @author mc_dev
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*
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*/
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public class BlocksMC1_5 implements BlockPropertiesSetup {
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public BlocksMC1_5(){
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// Test if materials exist.
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BlockInit.assertMaterialExists("REDSTONE_BLOCK");
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}
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@Override
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public void setupBlockProperties(WorldConfigProvider<?> worldConfigProvider) {
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/////////////////////
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// New blocks
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////////////////////
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// 146 Trapped Chest
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BlockInit.setAs("TRAPPED_CHEST", Material.CHEST);
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// 147 Weighted Pressure Plate (Light)
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// BlockFlags.addFlags(147, BlockProperties.F_IGN_PASSABLE | BlockProperties.F_GROUND | BlockProperties.F_GROUND_HEIGHT);
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BlockInit.setAs(BridgeMaterial.LIGHT_WEIGHTED_PRESSURE_PLATE,
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BridgeMaterial.STONE_PRESSURE_PLATE);
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// 148 Weighted Pressure Plate (Heavy)
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// BlockFlags.addFlags(148, BlockProperties.F_IGN_PASSABLE | BlockProperties.F_GROUND | BlockProperties.F_GROUND_HEIGHT);
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BlockInit.setAs(BridgeMaterial.HEAVY_WEIGHTED_PRESSURE_PLATE,
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BridgeMaterial.STONE_PRESSURE_PLATE);
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// HACK 1.13
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Material comparator = BridgeMaterial.get("comparator");
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if (comparator == null) {
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// LEGACY
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// 149 Redstone Comparator (inactive)
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// BlockFlags.addFlags(149, BlockProperties.F_IGN_PASSABLE | BlockProperties.F_GROUND | BlockProperties.F_GROUND_HEIGHT);
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BlockInit.setAs("REDSTONE_COMPARATOR_OFF", Material.DIODE_BLOCK_OFF);
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// 150 Redstone Comparator (active)
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// BlockFlags.addFlags(150, BlockProperties.F_IGN_PASSABLE | BlockProperties.F_GROUND | BlockProperties.F_GROUND_HEIGHT);
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BlockInit.setAs("REDSTONE_COMPARATOR_ON", Material.DIODE_BLOCK_ON);
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}
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else {
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// 1.13
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BlockInit.setAs("COMPARATOR", BridgeMaterial.REPEATER);
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}
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// 151 Daylight Sensor
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// BlockFlags.addFlags(151, BlockProperties.F_IGN_PASSABLE | BlockProperties.F_GROUND | BlockProperties.F_GROUND_HEIGHT);
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BlockInit.setAs("DAYLIGHT_DETECTOR", Material.VINE);
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// 152 Block of Redstone
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BlockInit.setAs("REDSTONE_BLOCK", BridgeMaterial.ENCHANTING_TABLE);
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// 153 Nether Quartz Ore
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BlockInit.setAs(BridgeMaterial.NETHER_QUARTZ_ORE, Material.COAL_ORE);
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// 154 Hopper
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BlockInit.setAs("HOPPER", Material.COAL_ORE);
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// TODO: Needs workaround. [workaround-flag + different purpose flag sets ?]
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BlockFlags.addFlags("HOPPER", BlockProperties.F_IGN_PASSABLE | BlockProperties.F_GROUND_HEIGHT);
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// 155 Block of Quartz
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BlockInit.setAs("QUARTZ_BLOCK", Material.SANDSTONE);
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// 156 Quartz Stairs
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BlockInit.setAs("QUARTZ_STAIRS", Material.SANDSTONE_STAIRS);
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// 157 Activator Rail
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BlockInit.setAs("ACTIVATOR_RAIL", Material.DETECTOR_RAIL);
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// 158 Dropper
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// BlockFlags.setFlagsAs(158, Material.DISPENSER);
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BlockInit.setAs("DROPPER", Material.DISPENSER);
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/////////////////////
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// Changed blocks
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////////////////////
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// 78 Snow
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BlockFlags.addFlags("SNOW", BlockProperties.F_HEIGHT_8_INC);
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BlockFlags.removeFlags("SNOW", BlockProperties.F_HEIGHT_8SIM_INC);
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StaticLog.logInfo("Added block-info for Minecraft 1.5 blocks.");
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}
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}
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