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742877dd6d
* Remove extra conditions for from.isHeadObstructed in vDistAir. * Account for yDistance in more places. Use the maximum of the default margin and yDistance. * Add a tag for not setting low jump, due to the head being obstructed. Fixes: * Issues with 2-high ceiling with normal ground. Issues remaining: * Ice floor + 2-high ceiling. * Jump/bunny with head blocked, moving to where the head is not blocked. |
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pom.xml |