NoCheatPlus/NCPCore
asofold 8de7907522 [BLEEDING] Split off untracked moves. Elaborate on slime blocks.
MISSING:
* Micro move onto ground, fall distance resets before sf check is run.

Done:
* Split PlayerMoveEvent processing to from -> loc + from -> to. Just if
from isn't the same coordinates as player.getLocation. This
reduces the complexity of workarounds.
* You do take fall damage falling onto slime blocks while sneaking.
* Queue bounce effect, only if the move is valid. Skip NoFall then.
* Apply bounce effect once moving up, to allow overriding.
* Cover more odd cases.

Unrelated:
* Use data.debug instead of cc.debug.
2015-10-21 01:13:37 +02:00
..
src [BLEEDING] Split off untracked moves. Elaborate on slime blocks. 2015-10-21 01:13:37 +02:00
pom.xml Use tabs for all the pom.xml. 2015-08-01 00:58:33 +02:00