92 lines
3.0 KiB
Java
92 lines
3.0 KiB
Java
/*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package fr.neatmonster.nocheatplus.compat.bukkit.model;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.BlockState;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.block.data.MultipleFacing;
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import fr.neatmonster.nocheatplus.utilities.map.BlockCache;
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public class BukkitFence implements BukkitShapeModel {
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private final double minXZ;
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private final double maxXZ;
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private final double height;
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public BukkitFence(double inset, double height) {
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this(inset, 1.0 - inset, height);
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}
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public BukkitFence(double minXZ, double maxXZ, double height) {
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this.minXZ = minXZ;
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this.maxXZ = maxXZ;
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this.height = height;
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}
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@Override
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public double[] getShape(final BlockCache blockCache,
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final World world, final int x, final int y, final int z) {
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// 13749998807909
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// 86250001192093
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// 0.1375, 0.8625
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final Block block = world.getBlockAt(x, y, z);
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final BlockState state = block.getState();
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final BlockData blockData = state.getBlockData();
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if (blockData instanceof MultipleFacing) {
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// Note isPassableWorkaround for these (no voxel shapes / multi cuboid yet).
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final MultipleFacing fence = (MultipleFacing) blockData;
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// TODO: If height > 1.0, check if it needs to be capped, provided relevant.
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double[] res = new double[] {minXZ, 0.0, minXZ, maxXZ, height, maxXZ};
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for (final BlockFace face : fence.getFaces()) {
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switch (face) {
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case EAST:
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res[3] = 1.0;
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break;
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case NORTH:
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res[2] = 0.0;
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break;
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case WEST:
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res[0] = 0.0;
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break;
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case SOUTH:
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res[5] = 1.0;
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break;
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default:
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break;
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}
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}
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return res;
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}
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return new double[] {0.0, 0.0, 0.0, 1.0, 1.0, 1.0};
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}
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@Override
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public int getFakeData(final BlockCache blockCache,
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final World world, final int x, final int y, final int z) {
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return 0;
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}
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}
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