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a5d6594591
* More tests for PassableRayTracing (room, rays from outside). * Alter InteractRayTracing to account for the block interacted with. * Added tests for InteractRayTracing. Problems: * RayTracing may end x-th digit off target, thus in the wrong block. Suggested fix is to keep correcting t by the absolute coordinates of the blocks, i.e. calculate the absolute position rather than adding up. * InteractRayTracing with strict set to false (like in the blockinteract.visible check) will be too lenient with 1-thick wall setups and fail test cases. |
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pom.xml |