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* Don't x > 1.314 * x. * Add height, eyeHeight, isHeadObstructed to PlayerLocation. * lowjump detection: from is higher than to, test both locations. * Remove bunny reset within lowjump detection (defeated flying bunny). * Check isHeadObstructed directly in the bunnyHop method. Issues remaining: * Moderate acceleration ground to ground, after having landed (+1st). * Possibly transitions between 2-high and other. * More edge cases with slowness potion. |
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pom.xml |