NoCheatPlus/NCPCompatCB2691
asofold 59054b402b Add Methods to correct yaw and pitch to MCAccess.
An implementation for NCPCompatBukkit is missing.

Note that the native access can not set lastYaw nor lastPitch in
PlayerConnection (private), but it could set lastYaw and lastPitch in
EntityPlayer.

Can't guarantee this actually helps with stuff like derp/magnet, because
we can not really set the outcome of a PlayerMoveEvent without
rubberbanding the whole planet. Hacks could send enough packets per tick
to keep freezing people - we might be able to keep track of yaw/pitch
correction and cancel (most) attacking for the same tick after yaw
correction (invalidate "same" with in-bounds yaw).
2014-04-21 14:16:11 +02:00
..
src/main/java/fr/neatmonster/nocheatplus/compat/cb2691 Add Methods to correct yaw and pitch to MCAccess. 2014-04-21 14:16:11 +02:00
pom.xml Update pom.xml descriptions. 2013-07-06 14:49:24 +02:00