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ea682417bc
This does not change the used methods much, thus it will rather allow much more cheating, however it allows some basic testing for false positives. The reach implementation has been slightly optimized to run faster. The current implementation is not final and only uses trace elements that were added in the current tick, the latest is always included. Next steps will probably be: * Stricter methods for an individual TraceEntry (demand near-exact hit). * Don't allow random latency shifting. Maintain a window-thing. * Probably get rid of the classic method for attacking other entities. |
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pom.xml |