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Represents the first "simplistic" approach to block change tracking, only attempting to make vertical push/pull work. It seems that we need to add on-ground checking accounting for piston moves as well, otherwise anything with pistons retracting will lead to survivalfly violations. Pistons extending and retracting may also randomly move around players, including dragging them into the piston block with the bounding box (not center of player). In order to make on-ground work, we might need to check in another place, possibly check where resetFrom an resetTo are set. Performance questions might remain, there might also be a slight redesign necessary, in order to run some sub-routines more side-effect free, to check several branches, including after-failure checking. |
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pom.xml |