NoCheatPlus/NCPCompatBukkit/src/main/java/fr/neatmonster/nocheatplus/compat/bukkit/model/AbstractBukkitCentered.java

94 lines
3.5 KiB
Java

/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package fr.neatmonster.nocheatplus.compat.bukkit.model;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.BlockState;
import org.bukkit.block.data.BlockData;
import fr.neatmonster.nocheatplus.utilities.map.BlockCache;
/**
* Somehow attached to a block face, centered cuboid.
*
* @author asofold
*
*/
public abstract class AbstractBukkitCentered implements BukkitShapeModel {
private final double minDist;
private final double maxDist;
private final double length;
protected final boolean invertFace;
public AbstractBukkitCentered(double inset, double length,
boolean invertFace) {
// TODO: Might add a signature to specify minY and maxY (attach NWSE only).
this.minDist = inset;
this.maxDist = 1.0 - inset;
this.length = length;
this.invertFace = invertFace;
}
protected abstract BlockFace getFacing(BlockData blockData);
@Override
public double[] getShape(final BlockCache blockCache,
final World world, final int x, final int y, final int z) {
final Block block = world.getBlockAt(x, y, z);
final BlockState state = block.getState();
final BlockData blockData = state.getBlockData();
final BlockFace facing = invertFace
? getFacing(blockData).getOppositeFace()
: getFacing(blockData);
// TODO: Evaluate if (some) faces need to be inverted.
// End rod facing: the direction it points to.
switch (facing) {
case NORTH:
return new double[] {0.0, minDist, minDist,
length, maxDist, maxDist};
case SOUTH:
return new double[] {1.0 - length, minDist, minDist,
1.0, maxDist, maxDist};
case WEST:
return new double[] {minDist, minDist, 0.0,
maxDist, maxDist, length};
case EAST:
return new double[] {minDist, minDist, 1.0 - length,
maxDist, maxDist, 1.0};
case DOWN:
return new double[] {minDist, 1.0 - length, minDist,
maxDist, 1.0, maxDist};
case UP:
return new double[] {minDist, 0.0, minDist,
maxDist, length, maxDist};
default:
break;
}
return new double[] {0.0, 0.0, 0.0, 1.0, 1.0, 1.0};
}
@Override
public int getFakeData(final BlockCache blockCache,
final World world, final int x, final int y, final int z) {
return 0;
}
}