From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Thu, 11 Mar 2021 03:03:32 -0800
Subject: [PATCH] Do not run close logic for inventories on chunk unload

Still call the event and change the active container though. We
want to avoid close logic because it's possible to load the
chunk through it. This should also be OK from a leak prevention/
state desync POV because the TE is getting unloaded anyways.

diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 8c95d537c7bf5cc9b63f0e412c9ad67f5e6fe51e..2634eba0537648c0e013455e813e25897ea71ff0 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1334,9 +1334,13 @@ public class ServerLevel extends Level implements WorldGenLevel {
         // Spigot Start
         for (net.minecraft.world.level.block.entity.BlockEntity tileentity : chunk.getBlockEntities().values()) {
             if (tileentity instanceof net.minecraft.world.Container) {
+                // Paper start - this area looks like it can load chunks, change the behavior
+                // chests for example can apply physics to the world
+                // so instead we just change the active container and call the event
                 for (org.bukkit.entity.HumanEntity h : Lists.newArrayList(((net.minecraft.world.Container) tileentity).getViewers())) {
-                    h.closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper
+                    ((org.bukkit.craftbukkit.entity.CraftHumanEntity)h).getHandle().closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper
                 }
+                // Paper end
             }
         }
         // Spigot End
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 0d4c51faededf36601ea42af5d48b51a2ccab330..dfa4b0d4c897f2b15da3f7e53b962b277b1cad12 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -1588,6 +1588,18 @@ public class ServerPlayer extends Player {
         this.connection.send(new ClientboundContainerClosePacket(this.containerMenu.containerId));
         this.doCloseContainer();
     }
+    // Paper start - special close for unloaded inventory
+    @Override
+    public void closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) {
+        // copied from above
+        CraftEventFactory.handleInventoryCloseEvent(this, reason); // CraftBukkit
+        // Paper end
+        // copied from below
+        this.connection.send(new ClientboundContainerClosePacket(this.containerMenu.containerId));
+        this.containerMenu = this.inventoryMenu;
+        // do not run close logic
+    }
+    // Paper end - special close for unloaded inventory
 
     public void doCloseContainer() {
         this.containerMenu.removed(this);
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
index 5451b1d61ae2ee4fa461c2a334bfe8f794868030..9b131f0a827413e9f5d6d0f7491c5481576cb8b1 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
@@ -506,6 +506,11 @@ public abstract class Player extends LivingEntity {
         this.containerMenu = this.inventoryMenu;
     }
     // Paper end
+    // Paper start - special close for unloaded inventory
+    public void closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) {
+        this.containerMenu = this.inventoryMenu;
+    }
+    // Paper end - special close for unloaded inventory
 
     public void closeContainer() {
         this.containerMenu = this.inventoryMenu;
