From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 15 Dec 2019 19:41:28 +0000
Subject: [PATCH] Fix spawn radius being treated as 0


Not needed anymore?

diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index 81f00141776a1767b907d14ef04f60b576110128..86bbbbaefca9ace5327d8bc2456939eb9ae8966a 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -129,7 +129,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
     public final BlockPosition getSpawnPoint(WorldServer worldserver) {
         BlockPosition blockposition = worldserver.getSpawn();
 
-        if (worldserver.worldProvider.g() && worldserver.getWorldData().getGameType() != EnumGamemode.ADVENTURE) {
+        if (worldserver.worldProvider.f() && worldserver.getWorldData().getGameType() != EnumGamemode.ADVENTURE) { // Paper
             int i = Math.max(0, this.server.a(worldserver));
             int j = MathHelper.floor(worldserver.getWorldBorder().b((double) blockposition.getX(), (double) blockposition.getZ()));
 
