From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Thu, 11 Mar 2021 03:03:32 -0800
Subject: [PATCH] Do not run close logic for inventories on chunk unload

Still call the event and change the active container though. We
want to avoid close logic because it's possible to load the
chunk through it. This should also be OK from a leak prevention/
state desync POV because the TE is getting unloaded anyways.

diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 2de60a2f3da7f8d30295def7045cd7535f84e37f..d984a4304e8ebbcc3147e34bd3e35a7f0f95a83b 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1413,9 +1413,13 @@ public class ServerLevel extends Level implements WorldGenLevel {
         // Spigot Start
         for (net.minecraft.world.level.block.entity.BlockEntity tileentity : chunk.getBlockEntities().values()) {
             if (tileentity instanceof net.minecraft.world.Container) {
+                // Paper start - this area looks like it can load chunks, change the behavior
+                // chests for example can apply physics to the world
+                // so instead we just change the active container and call the event
                 for (org.bukkit.entity.HumanEntity h : Lists.newArrayList(((net.minecraft.world.Container) tileentity).getViewers())) {
-                    h.closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper
+                    ((org.bukkit.craftbukkit.entity.CraftHumanEntity)h).getHandle().closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper
                 }
+                // Paper end
             }
         }
         // Spigot End
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 36330e5a2b59cf4d5eb45b3d0840440a2991fc5e..5015076ff1ac2b13203588db4566b9cf6d934a28 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -1595,6 +1595,18 @@ public class ServerPlayer extends Player {
         this.connection.send(new ClientboundContainerClosePacket(this.containerMenu.containerId));
         this.doCloseContainer();
     }
+    // Paper start - special close for unloaded inventory
+    @Override
+    public void closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) {
+        // copied from above
+        CraftEventFactory.handleInventoryCloseEvent(this, reason); // CraftBukkit
+        // Paper end
+        // copied from below
+        this.connection.send(new ClientboundContainerClosePacket(this.containerMenu.containerId));
+        this.containerMenu = this.inventoryMenu;
+        // do not run close logic
+    }
+    // Paper end - special close for unloaded inventory
 
     @Override
     public void doCloseContainer() {
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
index 95019b6ba1bc3bff42e15e5bed4ca7c5d109f1be..d7ef9c267a0cf496ac08ce568cb7649e09d5fcd6 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
@@ -499,6 +499,11 @@ public abstract class Player extends LivingEntity {
         this.containerMenu = this.inventoryMenu;
     }
     // Paper end
+    // Paper start - special close for unloaded inventory
+    public void closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) {
+        this.containerMenu = this.inventoryMenu;
+    }
+    // Paper end - special close for unloaded inventory
 
     public void closeContainer() {
         this.containerMenu = this.inventoryMenu;
