From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: chickeneer <emcchickeneer@gmail.com>
Date: Thu, 22 Apr 2021 19:02:07 -0700
Subject: [PATCH] fix PlayerItemHeldEvent firing twice


diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index b40a95dbc6b06998e3fb6f675a6ac3d5b7a9c2a4..b25509b00569ae8b612841b94ab243be194cb08a 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -2047,6 +2047,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
         PacketUtils.ensureRunningOnSameThread(packet, this, this.player.getLevel());
         if (this.player.isImmobile()) return; // CraftBukkit
         if (packet.getSlot() >= 0 && packet.getSlot() < Inventory.getSelectionSize()) {
+            if (packet.getSlot() == this.player.getInventory().selected) { return; } // Paper - don't fire itemheldevent when there wasn't a slot change
             PlayerItemHeldEvent event = new PlayerItemHeldEvent(this.getCraftPlayer(), this.player.getInventory().selected, packet.getSlot());
             this.cserver.getPluginManager().callEvent(event);
             if (event.isCancelled()) {
