From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: nossr50 <nossr50@gmail.com>
Date: Thu, 26 Mar 2020 19:30:58 -0700
Subject: [PATCH] Add PlayerAttackEntityCooldownResetEvent


diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerAttackEntityCooldownResetEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerAttackEntityCooldownResetEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..ebdebe7b6ec6ed5aadc7ee925ba0147e61e6bc84
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerAttackEntityCooldownResetEvent.java
@@ -0,0 +1,76 @@
+package com.destroystokyo.paper.event.player;
+
+import org.bukkit.entity.Entity;
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.jetbrains.annotations.NotNull;
+
+/**
+ * Called when processing a player's attack on an entity when the player's attack strength cooldown is reset
+ */
+public class PlayerAttackEntityCooldownResetEvent extends PlayerEvent implements Cancellable {
+
+    private final float cooledAttackStrength;
+    private boolean cancel = false;
+    private static final HandlerList handlers = new HandlerList();
+    @NotNull private final Entity attackedEntity;
+
+    public PlayerAttackEntityCooldownResetEvent(@NotNull Player who, @NotNull Entity attackedEntity, float cooledAttackStrength) {
+        super(who);
+        this.attackedEntity = attackedEntity;
+        this.cooledAttackStrength = cooledAttackStrength;
+    }
+
+    @Override
+    public @NotNull HandlerList getHandlers() {
+        return handlers;
+    }
+
+    public static @NotNull HandlerList getHandlerList() {
+        return handlers;
+    }
+
+    /**
+     * Gets the cancellation state of this event. A cancelled event will not
+     * be executed in the server, but will still pass to other plugins
+     * <p>
+     * If an attack cooldown event is cancelled, the players attack strength will remain at the same value instead of being reset.
+     *
+     * @return true if this event is cancelled
+     */
+    @Override
+    public boolean isCancelled() {
+        return cancel;
+    }
+
+    /**
+     * Cancelling this event will prevent the target player from having their cooldown reset from attacking this entity
+     *
+     * @param cancel true if you wish to cancel this event
+     */
+    @Override
+    public void setCancelled(boolean cancel) {
+        this.cancel = cancel;
+    }
+
+    /**
+     * Get the value of the players cooldown attack strength when they initiated the attack
+     *
+     * @return returns the original player cooldown value
+     */
+    public float getCooledAttackStrength() {
+        return cooledAttackStrength;
+    }
+
+    /**
+     * Returns the entity attacked by the player
+     *
+     * @return the entity attacked by the player
+     */
+    @NotNull
+    public Entity getAttackedEntity() {
+        return attackedEntity;
+    }
+}
