From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Sat, 21 Jul 2018 03:10:50 -0500
Subject: [PATCH] PlayerLaunchProjectileEvent


diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..5450575459f2d95be93db5a8c6d4d88c69deb2ec
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java
@@ -0,0 +1,87 @@
+package com.destroystokyo.paper.event.player;
+
+import org.bukkit.entity.Player;
+import org.bukkit.entity.Projectile;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.bukkit.inventory.ItemStack;
+import org.jetbrains.annotations.NotNull;
+
+/**
+ * Called when a player shoots a projectile.
+ * <p>
+ * Notably this event is not called for arrows as the player does not launch them, rather shoots them with the help
+ * of a bow or crossbow. A plugin may listen to {@link org.bukkit.event.entity.EntityShootBowEvent} for these actions
+ * instead.
+ */
+public class PlayerLaunchProjectileEvent extends PlayerEvent implements Cancellable {
+    private static final HandlerList handlers = new HandlerList();
+    @NotNull private final Projectile projectile;
+    @NotNull private final ItemStack itemStack;
+    private boolean consumeItem = true;
+    private boolean cancelled;
+
+    public PlayerLaunchProjectileEvent(@NotNull Player shooter, @NotNull ItemStack itemStack, @NotNull Projectile projectile) {
+        super(shooter);
+        this.itemStack = itemStack;
+        this.projectile = projectile;
+    }
+
+    /**
+     * Gets the projectile which will be launched by this event
+     *
+     * @return the launched projectile
+     */
+    @NotNull
+    public Projectile getProjectile() {
+        return projectile;
+    }
+
+    /**
+     * Get the ItemStack used to fire the projectile
+     *
+     * @return The ItemStack used
+     */
+    @NotNull
+    public ItemStack getItemStack() {
+        return itemStack;
+    }
+
+    /**
+     * Get whether to consume the ItemStack or not
+     *
+     * @return True to consume
+     */
+    public boolean shouldConsume() {
+        return consumeItem;
+    }
+
+    /**
+     * Set whether to consume the ItemStack or not
+     *
+     * @param consumeItem True to consume
+     */
+    public void setShouldConsume(boolean consumeItem) {
+        this.consumeItem = consumeItem;
+    }
+
+    public boolean isCancelled() {
+        return cancelled;
+    }
+
+    public void setCancelled(boolean cancel) {
+        cancelled = cancel;
+    }
+
+    @NotNull
+    @Override
+    public HandlerList getHandlers() {
+        return handlers;
+    }
+
+    @NotNull
+    public static HandlerList getHandlerList() {
+        return handlers;
+    }
+}
