From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 29 Jun 2018 00:19:19 -0400
Subject: [PATCH] LivingEntity Hand Raised/Item Use API

How long an entity has raised hands to charge an attack or use an item

diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
index 13b74e942012169611f2791f8b4493d04710e4c0..9c711d0b2c2f7b0c0603847590e8a1a94f091ff0 100644
--- a/src/main/java/org/bukkit/entity/HumanEntity.java
+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
@@ -308,7 +308,9 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
      *
      * @return the item being used by the player, or null if they are not using
      * an item
+     * @deprecated Deprecated in favor of {@link LivingEntity#getActiveItem()}
      */
+    @Deprecated // Paper
     @Nullable
     public ItemStack getItemInUse();
 
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index 75629874849e4cdcf0465b653f27baaca5247fea..c80e75b72ac863db19e3d234e349876dd8797924 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -726,5 +726,42 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
      * @param delay Delay in ticks
      */
     void setShieldBlockingDelay(int delay);
+
+    /**
+     * Get's the item being actively "used" or consumed.
+     * @return The item
+     */
+    @NotNull
+    org.bukkit.inventory.ItemStack getActiveItem();
+
+    /**
+     * Get's remaining time a player needs to keep hands raised with an item to finish using it.
+     * @return Remaining ticks to use the item
+     */
+    int getItemUseRemainingTime();
+
+    /**
+     * Get how long the players hands have been raised (Charging Bow attack, using a potion, etc)
+     *
+     * @return Get how long the players hands have been raised (Charging Bow attack, using a potion, etc)
+     */
+    int getHandRaisedTime();
+
+    /**
+     * Whether or not this entity is using or charging an attack (Bow pulled back, drinking potion, eating food)
+     *
+     * @return Whether or not this entity is using or charging an attack (Bow pulled back, drinking potion, eating food)
+     */
+    boolean isHandRaised();
+
+    /**
+     * Gets the hand raised by this living entity. Will be either
+     * {@link org.bukkit.inventory.EquipmentSlot#HAND} or
+     * {@link org.bukkit.inventory.EquipmentSlot#OFF_HAND}.
+     *
+     * @return the hand raised
+     */
+    @NotNull
+    org.bukkit.inventory.EquipmentSlot getHandRaised();
     // Paper end
 }
