2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 3 Jul 2018 21:56:23 -0400
Subject: [PATCH] InventoryCloseEvent Reason API
Allows you to determine why an inventory was closed, enabling plugin developers
to "confirm" things based on if it was player triggered close or not.
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.
Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.
Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.
Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.
Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-19 07:34:32 +01:00
index f0fc08bcc2988277b6a5e3107e6fc5c89bb67b93..e03032b96e8f44ef83f52dcf3dc5a8856281e475 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.
Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.
Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.
Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.
Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-19 07:34:32 +01:00
@@ -1209,7 +1209,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
2021-07-11 09:01:29 +02:00
for (net.minecraft.world.level.block.entity.BlockEntity tileentity : chunk.getBlockEntities().values()) {
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if (tileentity instanceof net.minecraft.world.Container) {
for (org.bukkit.entity.HumanEntity h : Lists.newArrayList(((net.minecraft.world.Container) tileentity).getViewers())) {
- h.closeInventory();
2024-01-21 19:37:09 +01:00
+ h.closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper - Inventory close reason
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}
}
}
Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.
Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.
Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.
Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.
Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-19 07:34:32 +01:00
@@ -2254,7 +2254,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
2021-06-12 21:30:37 +02:00
// Spigot Start
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if (entity.getBukkitEntity() instanceof org.bukkit.inventory.InventoryHolder && (!(entity instanceof ServerPlayer) || entity.getRemovalReason() != Entity.RemovalReason.KILLED)) { // SPIGOT-6876: closeInventory clears death message
2021-06-12 21:30:37 +02:00
for (org.bukkit.entity.HumanEntity h : Lists.newArrayList(((org.bukkit.inventory.InventoryHolder) entity.getBukkitEntity()).getInventory().getViewers())) {
- h.closeInventory();
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+ h.closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper - Inventory close reason
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}
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}
2021-06-12 21:30:37 +02:00
// Spigot End
2021-06-11 14:02:28 +02:00
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.
Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.
Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.
Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.
Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-19 07:34:32 +01:00
index cded42f7af776d2596db9b33fabef91ea9b3b64e..075437bbca3ec82cf1a1cbf66f1af6966f519211 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
2024-10-23 11:04:00 +02:00
@@ -933,7 +933,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
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}
2024-01-24 11:45:17 +01:00
// Paper end - Configurable container update tick rate
2023-06-07 21:54:11 +02:00
if (!this.level().isClientSide && !this.containerMenu.stillValid(this)) {
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- this.closeContainer();
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+ this.closeContainer(org.bukkit.event.inventory.InventoryCloseEvent.Reason.CANT_USE); // Paper - Inventory close reason
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this.containerMenu = this.inventoryMenu;
}
2024-10-23 11:04:00 +02:00
@@ -1185,7 +1185,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
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// SPIGOT-943 - only call if they have an inventory open
if (this.containerMenu != this.inventoryMenu) {
- this.closeContainer();
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+ this.closeContainer(org.bukkit.event.inventory.InventoryCloseEvent.Reason.DEATH); // Paper - Inventory close reason
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}
net.kyori.adventure.text.Component deathMessage = event.deathMessage() != null ? event.deathMessage() : net.kyori.adventure.text.Component.empty(); // Paper - Adventure
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@@ -1859,7 +1859,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
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}
// CraftBukkit end
if (this.containerMenu != this.inventoryMenu) {
- this.closeContainer();
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+ this.closeContainer(org.bukkit.event.inventory.InventoryCloseEvent.Reason.OPEN_NEW); // Paper - Inventory close reason
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}
// this.nextContainerCounter(); // CraftBukkit - moved up
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@@ -1889,7 +1889,13 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
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@Override
public void closeContainer() {
- CraftEventFactory.handleInventoryCloseEvent(this); // CraftBukkit
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+ // Paper start - Inventory close reason
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+ this.closeContainer(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNKNOWN);
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+ }
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+ @Override
+ public void closeContainer(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) {
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+ CraftEventFactory.handleInventoryCloseEvent(this, reason); // CraftBukkit
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+ // Paper end - Inventory close reason
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this.connection.send(new ClientboundContainerClosePacket(this.containerMenu.containerId));
this.doCloseContainer();
}
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
2024-10-27 18:11:15 +01:00
index 79d9a58c66382fd94ab5f6020285e341b0114f6a..f36d72153c1ec0426790ed3033500c3cb766af2d 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
2024-10-27 18:11:15 +01:00
@@ -2638,10 +2638,15 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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@Override
public void handleContainerClose(ServerboundContainerClosePacket packet) {
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+ // Paper start - Inventory close reason
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+ this.handleContainerClose(packet, org.bukkit.event.inventory.InventoryCloseEvent.Reason.PLAYER);
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+ }
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+ public void handleContainerClose(ServerboundContainerClosePacket packet, org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) {
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+ // Paper end - Inventory close reason
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PacketUtils.ensureRunningOnSameThread(packet, this, this.player.serverLevel());
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if (this.player.isImmobile()) return; // CraftBukkit
- CraftEventFactory.handleInventoryCloseEvent(this.player); // CraftBukkit
+ CraftEventFactory.handleInventoryCloseEvent(this.player, reason); // CraftBukkit // Paper
this.player.doCloseContainer();
}
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
2024-11-09 21:17:42 +01:00
index ac5607fb1ac771f16b14d71e08a8d4183a39a002..06338f5fa552a390db05a90b5cc796a70104ada0 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
2024-10-27 18:11:15 +01:00
@@ -468,7 +468,7 @@ public abstract class PlayerList {
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// CraftBukkit start - Quitting must be before we do final save of data, in case plugins need to modify it
// See SPIGOT-5799, SPIGOT-6145
if (entityplayer.containerMenu != entityplayer.inventoryMenu) {
- entityplayer.closeContainer();
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+ entityplayer.closeContainer(org.bukkit.event.inventory.InventoryCloseEvent.Reason.DISCONNECT); // Paper - Inventory close reason
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}
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PlayerQuitEvent playerQuitEvent = new PlayerQuitEvent(entityplayer.getBukkitEntity(), net.kyori.adventure.text.Component.translatable("multiplayer.player.left", net.kyori.adventure.text.format.NamedTextColor.YELLOW, io.papermc.paper.configuration.GlobalConfiguration.get().messages.useDisplayNameInQuitMessage ? entityplayer.getBukkitEntity().displayName() : io.papermc.paper.adventure.PaperAdventure.asAdventure(entityplayer.getDisplayName()))); // Paper - Adventure
2021-06-11 14:02:28 +02:00
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
2024-10-23 11:04:00 +02:00
index ba0ea4d6b67c9c52f170e0235e4b972aad3ce211..7eb4563299e7c54ec4df53c966f6d1a86fb2ec4e 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
2024-07-06 21:19:14 +02:00
@@ -279,7 +279,7 @@ public abstract class Player extends LivingEntity {
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this.updateIsUnderwater();
super.tick();
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if (!this.level().isClientSide && this.containerMenu != null && !this.containerMenu.stillValid(this)) {
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- this.closeContainer();
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+ this.closeContainer(org.bukkit.event.inventory.InventoryCloseEvent.Reason.CANT_USE); // Paper - Inventory close reason
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this.containerMenu = this.inventoryMenu;
}
2024-10-23 11:04:00 +02:00
@@ -531,6 +531,13 @@ public abstract class Player extends LivingEntity {
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}
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+ // Paper start - Inventory close reason; unused code, but to keep signatures aligned
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+ public void closeContainer(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) {
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+ closeContainer();
+ this.containerMenu = this.inventoryMenu;
+ }
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+ // Paper end - Inventory close reason
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+
public void closeContainer() {
this.containerMenu = this.inventoryMenu;
}
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
2024-10-23 11:04:00 +02:00
index 6d4e0a90c70f7a66450cbb18ebec1d7bf9200af2..5ff159be1a6dfb4b1a5b9aa1e435d294f205215e 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
2024-10-23 11:04:00 +02:00
@@ -387,7 +387,7 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
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if (((ServerPlayer) this.getHandle()).connection == null) return;
if (this.getHandle().containerMenu != this.getHandle().inventoryMenu) {
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// fire INVENTORY_CLOSE if one already open
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- ((ServerPlayer) this.getHandle()).connection.handleContainerClose(new ServerboundContainerClosePacket(this.getHandle().containerMenu.containerId));
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+ ((ServerPlayer) this.getHandle()).connection.handleContainerClose(new ServerboundContainerClosePacket(this.getHandle().containerMenu.containerId), org.bukkit.event.inventory.InventoryCloseEvent.Reason.OPEN_NEW); // Paper - Inventory close reason
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}
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ServerPlayer player = (ServerPlayer) this.getHandle();
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AbstractContainerMenu container;
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@@ -457,8 +457,14 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
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@Override
public void closeInventory() {
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- this.getHandle().closeContainer();
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+ // Paper start - Inventory close reason
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+ this.getHandle().closeContainer(org.bukkit.event.inventory.InventoryCloseEvent.Reason.PLUGIN);
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}
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+ @Override
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+ public void closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) {
+ getHandle().closeContainer(reason);
+ }
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+ // Paper end - Inventory close reason
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@Override
public boolean isBlocking() {
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.
Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.
Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.
Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.
Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-19 07:34:32 +01:00
index 48fce5964c49f30f705d11bbbabae49ad9a606c7..b8a453e3e54a205d703bb1f4602686606c0f0f4d 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
2024-11-09 21:17:42 +01:00
@@ -1278,7 +1278,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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// Close any foreign inventory
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if (this.getHandle().containerMenu != this.getHandle().inventoryMenu) {
- this.getHandle().closeContainer();
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+ this.getHandle().closeContainer(org.bukkit.event.inventory.InventoryCloseEvent.Reason.TELEPORT); // Paper - Inventory close reason
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}
// Check if the fromWorld and toWorld are the same.
diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
2024-10-23 11:04:00 +02:00
index 60a16ac62a27a92b763bf90e72fab4ed01aeb592..41c6a7260317ed575a3320ac36b0f2be22c120aa 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
2024-10-23 11:04:00 +02:00
@@ -1281,7 +1281,7 @@ public class CraftEventFactory {
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public static AbstractContainerMenu callInventoryOpenEvent(ServerPlayer player, AbstractContainerMenu container, boolean cancelled) {
if (player.containerMenu != player.inventoryMenu) { // fire INVENTORY_CLOSE if one already open
- player.connection.handleContainerClose(new ServerboundContainerClosePacket(player.containerMenu.containerId));
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+ player.connection.handleContainerClose(new ServerboundContainerClosePacket(player.containerMenu.containerId), InventoryCloseEvent.Reason.OPEN_NEW); // Paper - Inventory close reason
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}
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CraftServer server = player.level().getCraftServer();
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@@ -1477,8 +1477,18 @@ public class CraftEventFactory {
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return event;
}
+ // Paper start
+ /**
+ * Incase plugins hooked into this or Spigot adds a new inventory close event. Prefer to pass a reason
+ * @param human
+ */
+ @Deprecated
public static void handleInventoryCloseEvent(net.minecraft.world.entity.player.Player human) {
- InventoryCloseEvent event = new InventoryCloseEvent(human.containerMenu.getBukkitView());
+ handleInventoryCloseEvent(human, org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNKNOWN);
+ }
+ public static void handleInventoryCloseEvent(net.minecraft.world.entity.player.Player human, org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) {
+ // Paper end
+ InventoryCloseEvent event = new InventoryCloseEvent(human.containerMenu.getBukkitView(), reason); // Paper
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human.level().getCraftServer().getPluginManager().callEvent(event);
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human.containerMenu.transferTo(human.inventoryMenu, human.getBukkitEntity());
}