Paper/patches/server/0309-Optimise-getChunkAt-calls-for-loaded-chunks.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sat, 25 Jan 2020 17:04:35 -0800
Subject: [PATCH] Optimise getChunkAt calls for loaded chunks
bypass the need to get a player chunk, then get the either,
then unwrap it...
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
index 5749698b0c9647295e0be6f7d532d39c18432539..758b874424b1fed90893132e5455a683b789ebf2 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
@@ -194,6 +194,12 @@ public class ServerChunkCache extends ChunkSource {
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return this.getChunk(x, z, leastStatus, create);
}, this.mainThreadProcessor).join();
} else {
+ // Paper start - Perf: Optimise getChunkAt calls for loaded chunks
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+ LevelChunk ifLoaded = this.getChunkAtIfLoadedMainThread(x, z);
+ if (ifLoaded != null) {
+ return ifLoaded;
+ }
+ // Paper end - Perf: Optimise getChunkAt calls for loaded chunks
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ProfilerFiller gameprofilerfiller = Profiler.get();
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gameprofilerfiller.incrementCounter("getChunk");
@@ -233,33 +239,7 @@ public class ServerChunkCache extends ChunkSource {
if (Thread.currentThread() != this.mainThread) {
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return null;
} else {
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- Profiler.get().incrementCounter("getChunkNow");
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- long k = ChunkPos.asLong(chunkX, chunkZ);
-
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- ChunkAccess ichunkaccess;
-
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- for (int l = 0; l < 4; ++l) {
- if (k == this.lastChunkPos[l] && this.lastChunkStatus[l] == ChunkStatus.FULL) {
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- ichunkaccess = this.lastChunk[l];
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- return ichunkaccess instanceof LevelChunk ? (LevelChunk) ichunkaccess : null;
- }
- }
-
- ChunkHolder playerchunk = this.getVisibleChunkIfPresent(k);
-
- if (playerchunk == null) {
- return null;
- } else {
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- ichunkaccess = playerchunk.getChunkIfPresent(ChunkStatus.FULL);
- if (ichunkaccess != null) {
- this.storeInCache(k, ichunkaccess, ChunkStatus.FULL);
- if (ichunkaccess instanceof LevelChunk) {
- return (LevelChunk) ichunkaccess;
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- }
- }
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-
- return null;
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- }
+ return this.getChunkAtIfLoadedMainThread(chunkX, chunkZ); // Paper - Perf: Optimise getChunkAt calls for loaded chunks
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}
}