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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: miclebrick <miclebrick@outlook.com>
Date: Thu, 6 Dec 2018 19:52:50 -0500
Subject: [PATCH] Cache block data strings
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.
Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.
Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.
Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.
Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
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index 99b5877fc2f568929b35aa10638173bbef27503b..356b3b7649edf9289c5736638bca50e5d9670782 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -2184,6 +2184,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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this.functionManager.replaceLibrary(this.resources.managers.getFunctionLibrary());
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this.structureTemplateManager.onResourceManagerReload(this.resources.resourceManager);
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this.fuelValues = FuelValues.vanillaBurnTimes(this.registries.compositeAccess(), this.worldData.enabledFeatures());
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+ org.bukkit.craftbukkit.block.data.CraftBlockData.reloadCache(); // Paper - cache block data strings; they can be defined by datapacks so refresh it here
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}, this);
if (this.isSameThread()) {
diff --git a/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java b/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java
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index c53dbcfde62ae8e2f019e854c336ce4a60346dc9..f73858663162cb594db382d584b6500bb03e74b1 100644
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--- a/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java
+++ b/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java
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@@ -156,7 +156,7 @@ public class CraftBlockData implements BlockData {
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return exactMatch;
}
- private static final Map<Class<? extends Enum<?>>, Enum<?>[]> ENUM_VALUES = new HashMap<>();
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+ private static final Map<Class<? extends Enum<?>>, Enum<?>[]> ENUM_VALUES = new java.util.concurrent.ConcurrentHashMap<>(); // Paper - cache block data strings; make thread safe
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/**
* Convert an NMS Enum (usually a BlockStateEnum) to its appropriate Bukkit
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@@ -543,7 +543,38 @@ public class CraftBlockData implements BlockData {
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Preconditions.checkState(CraftBlockData.MAP.put(nms, bukkit) == null, "Duplicate mapping %s->%s", nms, bukkit);
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}
+ // Paper start - cache block data strings
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+ private static Map<String, CraftBlockData> stringDataCache = new java.util.concurrent.ConcurrentHashMap<>();
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+
+ static {
+ // cache all of the default states at startup, will not cache ones with the custom states inside of the
+ // brackets in a different order, though
+ reloadCache();
+ }
+
+ public static void reloadCache() {
+ stringDataCache.clear();
+ Block.BLOCK_STATE_REGISTRY.forEach(blockData -> stringDataCache.put(blockData.toString(), blockData.createCraftBlockData()));
+ }
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+ // Paper end - cache block data strings
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+
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public static CraftBlockData newData(BlockType blockType, String data) {
+
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+ // Paper start - cache block data strings
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+ if (blockType != null) {
+ Block block = CraftBlockType.bukkitToMinecraftNew(blockType);
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+ if (block != null) {
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+ net.minecraft.resources.ResourceLocation key = BuiltInRegistries.BLOCK.getKey(block);
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+ data = data == null ? key.toString() : key + data;
+ }
+ }
+
+ CraftBlockData cached = stringDataCache.computeIfAbsent(data, s -> createNewData(null, s));
+ return (CraftBlockData) cached.clone();
+ }
+
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+ private static CraftBlockData createNewData(BlockType blockType, String data) {
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+ // Paper end - cache block data strings
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net.minecraft.world.level.block.state.BlockState blockData;
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Block block = blockType == null ? null : ((CraftBlockType<?>) blockType).getHandle();
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Map<Property<?>, Comparable<?>> parsed = null;