Paper/patches/server/0686-WorldCreator-keepSpawnLoaded.patch

20 lines
1.2 KiB
Diff
Raw Permalink Normal View History

2024-04-24 22:05:42 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sat, 3 Jul 2021 21:18:28 +0100
Subject: [PATCH] WorldCreator#keepSpawnLoaded
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index 430b35c35c7aa17d590031515063f2d24eeffe5c..4b894223387bf4029bbfa15d9605247935d7f829 100644
2024-04-24 22:05:42 +02:00
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
2024-10-27 18:11:15 +01:00
@@ -1328,7 +1328,7 @@ public final class CraftServer implements Server {
2024-04-25 19:57:27 +02:00
}
2024-04-24 22:05:42 +02:00
2024-04-25 19:57:27 +02:00
// If set to not keep spawn in memory (changed from default) then adjust rule accordingly
- if (!creator.keepSpawnInMemory()) {
+ if (creator.keepSpawnLoaded() == net.kyori.adventure.util.TriState.FALSE) { // Paper
worlddata.getGameRules().getRule(GameRules.RULE_SPAWN_CHUNK_RADIUS).set(0, null);
}
ServerLevel internal = (ServerLevel) new ServerLevel(this.console, this.console.executor, worldSession, worlddata, worldKey, worlddimension, this.getServer().progressListenerFactory.create(worlddata.getGameRules().getInt(GameRules.RULE_SPAWN_CHUNK_RADIUS)),