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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 4 Jun 2018 20:39:20 -0400
Subject: [PATCH] Allow spawning Item entities with World.spawnEntity
This API has more capabilities than .dropItem with the Consumer function
Item can be set inside of the Consumer pre spawn function.
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java b/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java
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index c4f8d2c090e3cde562a2ab6103da53ded666599b..e395628ccf59c1b7a4efcabb3c38e8a879b95e38 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java
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@@ -560,6 +560,10 @@ public abstract class CraftRegionAccessor implements RegionAccessor {
entity = net.minecraft.world.entity.EntityType.BOAT.create(world);
}
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entity.moveTo(x, y, z, yaw, pitch);
+ // Paper start
+ } else if (org.bukkit.entity.Item.class.isAssignableFrom(clazz)) {
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+ entity = new net.minecraft.world.entity.item.ItemEntity(world, x, y, z, new net.minecraft.world.item.ItemStack(net.minecraft.world.item.Item.byBlock(net.minecraft.world.level.block.Blocks.DIRT)));
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+ // Paper end
} else if (FallingBlock.class.isAssignableFrom(clazz)) {
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BlockPos pos = new BlockPos(x, y, z);
entity = FallingBlockEntity.fall(world, pos, this.getHandle().getBlockState(pos));