2019-10-08 20:37:02 +02:00
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From f84670030019a4d9d6287a8dbdcc63e25d7f50f0 Mon Sep 17 00:00:00 2001
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2019-05-21 03:37:47 +02:00
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Tue, 21 May 2019 02:34:04 +0100
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2019-05-21 22:32:47 +02:00
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Subject: [PATCH] improve CraftWorld#isChunkLoaded
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2019-05-21 03:37:47 +02:00
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2019-05-21 22:32:47 +02:00
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getChunkAt will request the chunk using vanillas chunk loading system,
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which while we're not going to load the chunk, does involve the server
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waiting for the execution queue to get to our request; We can just query
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the chunk status and get a response now, vs having to wait
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2019-05-21 03:37:47 +02:00
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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2019-10-08 20:37:02 +02:00
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index 95fdc3bf64..f2a68ec360 100644
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2019-05-21 03:37:47 +02:00
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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2019-10-08 20:37:02 +02:00
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@@ -403,14 +403,13 @@ public class CraftWorld implements World {
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2019-05-21 03:37:47 +02:00
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@Override
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public boolean isChunkLoaded(int x, int z) {
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- net.minecraft.server.Chunk chunk = world.getChunkProvider().getChunkAt(x, z, false);
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2019-05-26 03:56:30 +02:00
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- return chunk != null;
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2019-06-11 02:29:30 +02:00
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+ return world.getChunkProvider().getChunkAtIfLoadedImmediately(x, z) != null; // Paper
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2019-05-21 03:37:47 +02:00
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}
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@Override
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2019-06-14 04:27:40 +02:00
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public boolean isChunkGenerated(int x, int z) {
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try {
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- return isChunkLoaded(x, z) || world.getChunkProvider().playerChunkMap.chunkExists(new ChunkCoordIntPair(x, z));
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+ return world.getChunkProvider().getChunkAtIfCachedImmediately(x, z) != null || world.getChunkProvider().playerChunkMap.chunkExists(new ChunkCoordIntPair(x, z)); // Paper
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} catch (IOException ex) {
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throw new RuntimeException(ex);
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}
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2019-05-21 03:37:47 +02:00
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--
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2019-08-31 21:30:44 +02:00
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2.23.0
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2019-05-21 03:37:47 +02:00
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