2021-06-11 14:02:28 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: killme <killme-git@ibts.me>
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Date: Sun, 12 Nov 2017 19:40:01 +0100
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Subject: [PATCH] Prevent logins from being processed when the player has
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disconnected
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diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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2022-07-27 21:49:24 +02:00
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index 6a0cd6763202a0a0e301a3a64f09f8cc60aa6b1d..85f2c4673b18126dce748051a20ababc6cbbf221 100644
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2021-06-11 14:02:28 +02:00
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--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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2022-07-27 21:49:24 +02:00
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@@ -88,7 +88,11 @@ public class ServerLoginPacketListenerImpl implements TickablePacketListener, Se
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2021-06-11 14:02:28 +02:00
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}
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// Paper end
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if (this.state == ServerLoginPacketListenerImpl.State.READY_TO_ACCEPT) {
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- this.handleAcceptedLogin();
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+ // Paper start - prevent logins to be processed even though disconnect was called
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+ if (connection.isConnected()) {
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+ this.handleAcceptedLogin();
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+ }
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+ // Paper end
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} else if (this.state == ServerLoginPacketListenerImpl.State.DELAY_ACCEPT) {
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ServerPlayer entityplayer = this.server.getPlayerList().getPlayer(this.gameProfile.getId());
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