@@ -27,7 +27,7 @@ public class EntityDrowned extends EntityZombie implements IRangedEntity {
this.goalSelector.a(7, new PathfinderGoalRandomStroll(this, 1.0D));
this.targetSelector.a(1, new PathfinderGoalHurtByTarget(this, true, new Class[]{EntityDrowned.class}));
this.targetSelector.a(2, new PathfinderGoalNearestAttackableTarget(this, EntityHuman.class, 10, true, false, new EntityDrowned.b(this)));
- this.targetSelector.a(3, new PathfinderGoalNearestAttackableTarget(this, EntityVillager.class, false));
+ if ( world.spigotConfig.zombieAggressiveTowardsVillager ) this.targetSelector.a(3, new PathfinderGoalNearestAttackableTarget(this, EntityVillager.class, false)); // Paper
this.targetSelector.a(3, new PathfinderGoalNearestAttackableTarget(this, EntityIronGolem.class, true));
this.targetSelector.a(5, new PathfinderGoalNearestAttackableTarget(this, EntityTurtle.class, 10, true, false, EntityTurtle.bC));