Paper/Spigot-Server-Patches/0458-Increase-Light-Queue-Size.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 8 Apr 2020 21:24:05 -0400
Subject: [PATCH] Increase Light Queue Size
Wiz mentioned that large WorldEdit operations cause light to run on
main thread. The queue was small, set to 5.. this bumps it to 20
but makes it configurable per-world.
The main risk of increasing this higher is during shutdown, some
queued light updates may be lost because mojang did not flush the
light engine on shutdown...
The queue size only puts a cap on max loss, doesn't solve that problem.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 3f44be577e32af4122b2c8b6c2849e650f4541f5..a4815f5e69c00c4471bf7354222d9cf175ceafcd 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -667,4 +667,9 @@ public class PaperWorldConfig {
private void zombieVillagerInfectionChance() {
zombieVillagerInfectionChance = getDouble("zombie-villager-infection-chance", zombieVillagerInfectionChance);
}
+
+ public int lightQueueSize = 20;
+ private void lightQueueSize() {
+ lightQueueSize = getInt("light-queue-size", lightQueueSize);
+ }
}
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index d1f82eff218d6492bb27f05d82e03abd9add6909..77adc64e30cbc1d4542eb8f4a446788c1fdc61be 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -637,7 +637,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
this.executeModerately();
// CraftBukkit end
worldloadlistener.b();
- chunkproviderserver.getLightEngine().a(5);
+ chunkproviderserver.getLightEngine().a(worldserver.paperConfig.lightQueueSize); // Paper - increase light queue size
// CraftBukkit start
this.forceTicks = false;