Paper/patches/server/0354-Optimize-Hoppers.patch

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2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 27 Apr 2016 22:09:52 -0400
Subject: [PATCH] Optimize Hoppers
* Removes unnecessary extra calls to .update() that are very expensive
* Lots of itemstack cloning removed. Only clone if the item is actually moved
* Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items.
However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on.
* Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory
* Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
* Don't check for Entities with Inventories if the block above us is also occluding (not just Inventoried)
* Remove Streams from Item Suck In and restore restore 1.12 AABB checks which is simpler and no voxel allocations (was doing TWO Item Suck ins)
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
2021-06-16 08:25:38 +02:00
index 9860f5a0ddff83f1393ee13a96b38c3b14077512..bf704993d0abd50dba91682a7fbb575e3696be62 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -470,5 +470,14 @@ public class PaperWorldConfig {
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private void entitiesTargetWithFollowRange() {
entitiesTargetWithFollowRange = getBoolean("entities-target-with-follow-range", entitiesTargetWithFollowRange);
}
+
+ public boolean cooldownHopperWhenFull = true;
+ public boolean disableHopperMoveEvents = false;
+ private void hopperOptimizations() {
+ cooldownHopperWhenFull = getBoolean("hopper.cooldown-when-full", cooldownHopperWhenFull);
+ log("Cooldown Hoppers when Full: " + (cooldownHopperWhenFull ? "enabled" : "disabled"));
+ disableHopperMoveEvents = getBoolean("hopper.disable-move-event", disableHopperMoveEvents);
+ log("Hopper Move Item Events: " + (disableHopperMoveEvents ? "disabled" : "enabled"));
+ }
}
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
index 1fa7e8890987f8f98af51e7e4cc03596f2207678..02766d82e48ea4e3adaa7a5b3957fe6b4c94d38a 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
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@@ -1442,6 +1442,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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while (iterator.hasNext()) {
ServerLevel worldserver = (ServerLevel) iterator.next();
worldserver.hasPhysicsEvent = org.bukkit.event.block.BlockPhysicsEvent.getHandlerList().getRegisteredListeners().length > 0; // Paper
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+ net.minecraft.world.level.block.entity.HopperBlockEntity.skipHopperEvents = worldserver.paperConfig.disableHopperMoveEvents || org.bukkit.event.inventory.InventoryMoveItemEvent.getHandlerList().getRegisteredListeners().length == 0; // Paper
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this.profiler.push(() -> {
return worldserver + " " + worldserver.dimension().location();
diff --git a/src/main/java/net/minecraft/world/entity/vehicle/MinecartHopper.java b/src/main/java/net/minecraft/world/entity/vehicle/MinecartHopper.java
index 449d2e7b18608ca36282f1a29e69457fc525307e..c738cb0433ea4a86d82372bf66e29c01f991d2c6 100644
--- a/src/main/java/net/minecraft/world/entity/vehicle/MinecartHopper.java
+++ b/src/main/java/net/minecraft/world/entity/vehicle/MinecartHopper.java
@@ -68,6 +68,13 @@ public class MinecartHopper extends AbstractMinecartContainer implements Hopper
this.enabled = enabled;
}
+ // Paper start - add back getLevel
+ @Override
+ public net.minecraft.world.level.Level getLevel() {
+ return this.level;
+ }
+ // Paper end
+
@Override
public double getLevelX() {
return this.getX();
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diff --git a/src/main/java/net/minecraft/world/item/ItemStack.java b/src/main/java/net/minecraft/world/item/ItemStack.java
index d0100eccc9f53d82f569a7de7d2715d0e5fc48ea..1f93ad93701339418b554eb3e1e3f74e62468f3f 100644
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--- a/src/main/java/net/minecraft/world/item/ItemStack.java
+++ b/src/main/java/net/minecraft/world/item/ItemStack.java
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@@ -601,11 +601,12 @@ public final class ItemStack {
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return this.getItem().interactLivingEntity(this, user, entity, hand);
}
- public ItemStack copy() {
- if (this.isEmpty()) {
+ public ItemStack copy() { return cloneItemStack(false); } // Paper
+ public ItemStack cloneItemStack(boolean origItem) { // Paper
+ if (!origItem && this.isEmpty()) { // Paper
return ItemStack.EMPTY;
} else {
- ItemStack itemstack = new ItemStack(this.getItem(), this.count);
+ ItemStack itemstack = new ItemStack(origItem ? this.item : this.getItem(), this.count); // Paper
itemstack.setPopTime(this.getPopTime());
if (this.tag != null) {
diff --git a/src/main/java/net/minecraft/world/level/block/entity/BlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/BlockEntity.java
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index 8a079ee3ed243fd19b1dd7eed2de1dd33785faa1..c3a07ccccd5cc38552363c82398f432c8d624288 100644
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--- a/src/main/java/net/minecraft/world/level/block/entity/BlockEntity.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/BlockEntity.java
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@@ -63,6 +63,7 @@ public abstract class BlockEntity implements net.minecraft.server.KeyedObject {
getMinecraftKey(); // Try to load if it doesn't exists.
return tileEntityKeyString;
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}
+ static boolean IGNORE_TILE_UPDATES = false;
// Paper end
@Nullable
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@@ -145,6 +146,7 @@ public abstract class BlockEntity implements net.minecraft.server.KeyedObject {
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public void setChanged() {
if (this.level != null) {
+ if (IGNORE_TILE_UPDATES) return; // Paper
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BlockEntity.setChanged(this.level, this.worldPosition, this.blockState);
}
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diff --git a/src/main/java/net/minecraft/world/level/block/entity/Hopper.java b/src/main/java/net/minecraft/world/level/block/entity/Hopper.java
index a05acf709735b40ca86f978508c63a86065fd405..71dd26ca6626631b94d53818cd06b93f61485369 100644
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--- a/src/main/java/net/minecraft/world/level/block/entity/Hopper.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/Hopper.java
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@@ -14,6 +14,10 @@ public interface Hopper extends Container {
return SUCK;
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}
+ net.minecraft.world.level.Level getLevel(); // Paper
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+
+ default net.minecraft.core.BlockPos getBlockPosition() { return new net.minecraft.core.BlockPos(getLevelX(), getLevelY(), getLevelZ()); } // Paper
+
double getLevelX();
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double getLevelY();
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diff --git a/src/main/java/net/minecraft/world/level/block/entity/HopperBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/HopperBlockEntity.java
index 3e2832087e8c2c0e2c45f18b0da49299611e76ad..08c4a0996410a42418d4a5da3ed1f4db2f171dd2 100644
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--- a/src/main/java/net/minecraft/world/level/block/entity/HopperBlockEntity.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/HopperBlockEntity.java
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@@ -3,7 +3,6 @@ package net.minecraft.world.level.block.entity;
import java.util.Iterator;
import java.util.List;
import java.util.function.BooleanSupplier;
-import java.util.stream.Collectors;
import java.util.stream.IntStream;
import javax.annotation.Nullable;
import net.minecraft.core.BlockPos;
@@ -33,7 +32,6 @@ import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.shapes.BooleanOp;
import net.minecraft.world.phys.shapes.Shapes;
-import org.bukkit.Bukkit;
import org.bukkit.craftbukkit.entity.CraftHumanEntity;
import org.bukkit.craftbukkit.inventory.CraftItemStack;
import org.bukkit.entity.HumanEntity;
@@ -192,6 +190,159 @@ public class HopperBlockEntity extends RandomizableContainerBlockEntity implemen
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return false;
}
+ // Paper start - Optimize Hoppers
+ private static boolean skipPullModeEventFire = false;
+ private static boolean skipPushModeEventFire = false;
+ public static boolean skipHopperEvents = false;
+
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+ private static boolean hopperPush(Level level, BlockPos pos, Container destination, Direction enumdirection, HopperBlockEntity hopper) {
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+ skipPushModeEventFire = skipHopperEvents;
+ boolean foundItem = false;
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+ for (int i = 0; i < hopper.getContainerSize(); ++i) {
+ ItemStack item = hopper.getItem(i);
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+ if (!item.isEmpty()) {
+ foundItem = true;
+ ItemStack origItemStack = item;
+ ItemStack itemstack = origItemStack;
+
+ final int origCount = origItemStack.getCount();
+ final int moved = Math.min(level.spigotConfig.hopperAmount, origCount);
+ origItemStack.setCount(moved);
+
+ // We only need to fire the event once to give protection plugins a chance to cancel this event
+ // Because nothing uses getItem, every event call should end up the same result.
+ if (!skipPushModeEventFire) {
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+ itemstack = callPushMoveEvent(destination, itemstack, hopper);
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+ if (itemstack == null) { // cancelled
+ origItemStack.setCount(origCount);
+ return false;
+ }
+ }
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+ final ItemStack itemstack2 = addItem(hopper, destination, itemstack, enumdirection);
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+ final int remaining = itemstack2.getCount();
+ if (remaining != moved) {
+ origItemStack = origItemStack.cloneItemStack(true);
+ origItemStack.setCount(origCount);
+ if (!origItemStack.isEmpty()) {
+ origItemStack.setCount(origCount - moved + remaining);
+ }
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+ hopper.setItem(i, origItemStack);
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+ destination.setChanged();
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+ return true;
+ }
+ origItemStack.setCount(origCount);
+ }
+ }
+ if (foundItem && level.paperConfig.cooldownHopperWhenFull) { // Inventory was full - cooldown
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+ hopper.setCooldown(level.spigotConfig.hopperTransfer);
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+ }
+ return false;
+ }
+
+ private static boolean hopperPull(Hopper ihopper, Container iinventory, ItemStack origItemStack, int i) {
+ ItemStack itemstack = origItemStack;
+ final int origCount = origItemStack.getCount();
+ final Level world = ihopper.getLevel();
+ final int moved = Math.min(world.spigotConfig.hopperAmount, origCount);
+ itemstack.setCount(moved);
+
+ if (!skipPullModeEventFire) {
+ itemstack = callPullMoveEvent(ihopper, iinventory, itemstack);
+ if (itemstack == null) { // cancelled
+ origItemStack.setCount(origCount);
+ // Drastically improve performance by returning true.
+ // No plugin could of relied on the behavior of false as the other call
+ // site for IMIE did not exhibit the same behavior
+ return true;
+ }
+ }
+
+ final ItemStack itemstack2 = addItem(iinventory, ihopper, itemstack, null);
+ final int remaining = itemstack2.getCount();
+ if (remaining != moved) {
+ origItemStack = origItemStack.cloneItemStack(true);
+ origItemStack.setCount(origCount);
+ if (!origItemStack.isEmpty()) {
+ origItemStack.setCount(origCount - moved + remaining);
+ }
+ IGNORE_TILE_UPDATES = true;
+ iinventory.setItem(i, origItemStack);
+ IGNORE_TILE_UPDATES = false;
+ iinventory.setChanged();
+ return true;
+ }
+ origItemStack.setCount(origCount);
+
+ if (world.paperConfig.cooldownHopperWhenFull) {
+ cooldownHopper(ihopper);
+ }
+
+ return false;
+ }
+
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+ private static ItemStack callPushMoveEvent(Container iinventory, ItemStack itemstack, HopperBlockEntity hopper) {
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+ Inventory destinationInventory = getInventory(iinventory);
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+ InventoryMoveItemEvent event = new InventoryMoveItemEvent(hopper.getOwner(false).getInventory(),
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+ CraftItemStack.asCraftMirror(itemstack), destinationInventory, true);
+ boolean result = event.callEvent();
+ if (!event.calledGetItem && !event.calledSetItem) {
+ skipPushModeEventFire = true;
+ }
+ if (!result) {
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+ cooldownHopper(hopper);
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+ return null;
+ }
+
+ if (event.calledSetItem) {
+ return CraftItemStack.asNMSCopy(event.getItem());
+ } else {
+ return itemstack;
+ }
+ }
+
+ private static ItemStack callPullMoveEvent(Hopper hopper, Container iinventory, ItemStack itemstack) {
+ Inventory sourceInventory = getInventory(iinventory);
+ Inventory destination = getInventory(hopper);
+
+ InventoryMoveItemEvent event = new InventoryMoveItemEvent(sourceInventory,
+ // Mirror is safe as we no plugins ever use this item
+ CraftItemStack.asCraftMirror(itemstack), destination, false);
+ boolean result = event.callEvent();
+ if (!event.calledGetItem && !event.calledSetItem) {
+ skipPullModeEventFire = true;
+ }
+ if (!result) {
+ cooldownHopper(hopper);
+ return null;
+ }
+
+ if (event.calledSetItem) {
+ return CraftItemStack.asNMSCopy(event.getItem());
+ } else {
+ return itemstack;
+ }
+ }
+
+ private static Inventory getInventory(Container iinventory) {
+ Inventory sourceInventory;// Have to special case large chests as they work oddly
+ if (iinventory instanceof CompoundContainer) {
+ sourceInventory = new org.bukkit.craftbukkit.inventory.CraftInventoryDoubleChest((CompoundContainer) iinventory);
+ } else if (iinventory instanceof BlockEntity) {
+ sourceInventory = ((BlockEntity) iinventory).getOwner(false).getInventory();
+ } else {
+ sourceInventory = iinventory.getOwner().getInventory();
+ }
+ return sourceInventory;
+ }
+
+ private static void cooldownHopper(Hopper hopper) {
+ if (hopper instanceof HopperBlockEntity) {
+ ((HopperBlockEntity) hopper).setCooldown(hopper.getLevel().spigotConfig.hopperTransfer);
+ } else if (hopper instanceof MinecartHopper) {
+ ((MinecartHopper) hopper).setCooldown(hopper.getLevel().spigotConfig.hopperTransfer / 2);
+ }
+ }
+ // Paper end
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private static boolean a(Level world, BlockPos blockposition, BlockState iblockdata, Container iinventory, HopperBlockEntity hopper) { // CraftBukkit
Container iinventory1 = HopperBlockEntity.getAttachedContainer(world, blockposition, iblockdata);
@@ -204,6 +355,7 @@ public class HopperBlockEntity extends RandomizableContainerBlockEntity implemen
if (HopperBlockEntity.isFullContainer(iinventory1, enumdirection)) {
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return false;
} else {
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+ return hopperPush(world, blockposition, iinventory1, enumdirection, hopper); /* // Paper - disable rest
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for (int i = 0; i < iinventory.getContainerSize(); ++i) {
if (!iinventory.getItem(i).isEmpty()) {
ItemStack itemstack = iinventory.getItem(i).copy();
@@ -241,7 +393,7 @@ public class HopperBlockEntity extends RandomizableContainerBlockEntity implemen
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}
}
- return false;
+ return false;*/ // Paper - end commenting out replaced block for Hopper Optimizations
}
}
}
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@@ -251,27 +403,68 @@ public class HopperBlockEntity extends RandomizableContainerBlockEntity implemen
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}
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private static boolean isFullContainer(Container inventory, Direction direction) {
- return HopperBlockEntity.getSlots(inventory, direction).allMatch((i) -> {
- ItemStack itemstack = inventory.getItem(i);
-
- return itemstack.getCount() >= itemstack.getMaxStackSize();
- });
+ return allMatch(inventory, direction, STACK_SIZE_TEST); // Paper - no streams
}
private static boolean isEmptyContainer(Container inv, Direction facing) {
- return HopperBlockEntity.getSlots(inv, facing).allMatch((i) -> {
- return inv.getItem(i).isEmpty();
- });
+ // Paper start
+ return allMatch(inv, facing, IS_EMPTY_TEST);
+ }
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+ private static boolean allMatch(Container iinventory, Direction enumdirection, java.util.function.BiPredicate<ItemStack, Integer> test) {
+ if (iinventory instanceof WorldlyContainer) {
+ for (int i : ((WorldlyContainer) iinventory).getSlotsForFace(enumdirection)) {
+ if (!test.test(iinventory.getItem(i), i)) {
+ return false;
+ }
+ }
+ } else {
+ int size = iinventory.getContainerSize();
+ for (int i = 0; i < size; i++) {
+ if (!test.test(iinventory.getItem(i), i)) {
+ return false;
+ }
+ }
+ }
+ return true;
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}
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+ private static boolean anyMatch(Container iinventory, Direction enumdirection, java.util.function.BiPredicate<ItemStack, Integer> test) {
+ if (iinventory instanceof WorldlyContainer) {
+ for (int i : ((WorldlyContainer) iinventory).getSlotsForFace(enumdirection)) {
+ if (test.test(iinventory.getItem(i), i)) {
+ return true;
+ }
+ }
+ } else {
+ int size = iinventory.getContainerSize();
+ for (int i = 0; i < size; i++) {
+ if (test.test(iinventory.getItem(i), i)) {
+ return true;
+ }
+ }
+ }
+ return true;
+ }
+ private static final java.util.function.BiPredicate<ItemStack, Integer> STACK_SIZE_TEST = (itemstack, i) -> itemstack.getCount() >= itemstack.getMaxStackSize();
+ private static final java.util.function.BiPredicate<ItemStack, Integer> IS_EMPTY_TEST = (itemstack, i) -> itemstack.isEmpty();
+ // Paper end
+
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public static boolean suckInItems(Level world, Hopper hopper) {
Container iinventory = HopperBlockEntity.getSourceContainer(world, hopper);
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if (iinventory != null) {
Direction enumdirection = Direction.DOWN;
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- return HopperBlockEntity.isEmptyContainer(iinventory, enumdirection) ? false : HopperBlockEntity.getSlots(iinventory, enumdirection).anyMatch((i) -> {
- return HopperBlockEntity.a(hopper, iinventory, i, enumdirection, world); // Spigot
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+ // Paper start - optimize hoppers and remove streams
+ skipPullModeEventFire = skipHopperEvents;
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+ return !HopperBlockEntity.isEmptyContainer(iinventory, enumdirection) && anyMatch(iinventory, enumdirection, (item, i) -> {
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+ // Logic copied from below to avoid extra getItem calls
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+ if (!item.isEmpty() && canTakeItemFromContainer(iinventory, item, i, enumdirection)) {
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+ return hopperPull(hopper, iinventory, item, i);
+ } else {
+ return false;
+ }
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+ // Paper end
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});
} else {
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Iterator iterator = HopperBlockEntity.getItemsAtAndAbove(world, hopper).iterator();
@@ -290,10 +483,12 @@ public class HopperBlockEntity extends RandomizableContainerBlockEntity implemen
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}
}
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+ // Paper - method unused as logic is inlined above
private static boolean a(Hopper ihopper, Container iinventory, int i, Direction enumdirection, Level world) { // Spigot
ItemStack itemstack = iinventory.getItem(i);
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- if (!itemstack.isEmpty() && HopperBlockEntity.canTakeItemFromContainer(iinventory, itemstack, i, enumdirection)) {
+ if (!itemstack.isEmpty() && HopperBlockEntity.canTakeItemFromContainer(iinventory, itemstack, i, enumdirection)) { // If this logic changes, update above. this is left inused incase reflective plugins
+ return hopperPull(ihopper, iinventory, itemstack, i); /* // Paper - disable rest
ItemStack itemstack1 = itemstack.copy();
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// ItemStack itemstack2 = addItem(iinventory, ihopper, iinventory.splitStack(i, 1), (EnumDirection) null);
// CraftBukkit start - Call event on collection of items from inventories into the hopper
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@@ -330,7 +525,7 @@ public class HopperBlockEntity extends RandomizableContainerBlockEntity implemen
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}
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itemstack1.shrink(origCount - itemstack2.getCount()); // Spigot
- iinventory.setItem(i, itemstack1);
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+ iinventory.setItem(i, itemstack1);*/ // Paper - end commenting out replaced block for Hopper Optimizations
}
return false;
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@@ -339,7 +534,7 @@ public class HopperBlockEntity extends RandomizableContainerBlockEntity implemen
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public static boolean addItem(Container inventory, ItemEntity itemEntity) {
boolean flag = false;
// CraftBukkit start
- InventoryPickupItemEvent event = new InventoryPickupItemEvent(inventory.getOwner().getInventory(), (org.bukkit.entity.Item) itemEntity.getBukkitEntity());
+ InventoryPickupItemEvent event = new InventoryPickupItemEvent(getInventory(inventory), (org.bukkit.entity.Item) itemEntity.getBukkitEntity()); // Paper - use getInventory() to avoid snapshot creation
itemEntity.level.getCraftServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
return false;
@@ -398,7 +593,9 @@ public class HopperBlockEntity extends RandomizableContainerBlockEntity implemen
stack = stack.split(to.getMaxStackSize());
}
// Spigot end
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+ IGNORE_TILE_UPDATES = true; // Paper
to.setItem(slot, stack);
+ IGNORE_TILE_UPDATES = false; // Paper
stack = ItemStack.EMPTY;
flag = true;
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} else if (HopperBlockEntity.canMergeItems(itemstack1, stack)) {
@@ -449,18 +646,23 @@ public class HopperBlockEntity extends RandomizableContainerBlockEntity implemen
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}
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public static List<ItemEntity> getItemsAtAndAbove(Level world, Hopper hopper) {
- return (List) hopper.getSuckShape().toAabbs().stream().flatMap((axisalignedbb) -> {
- return world.getEntitiesOfClass(ItemEntity.class, axisalignedbb.move(hopper.getLevelX() - 0.5D, hopper.getLevelY() - 0.5D, hopper.getLevelZ() - 0.5D), EntitySelector.ENTITY_STILL_ALIVE).stream();
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- }).collect(Collectors.toList());
+ // Paper start - Optimize item suck in. remove streams, restore 1.12 checks. Seriously checking the bowl?!
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+ double d0 = hopper.getLevelX();
+ double d1 = hopper.getLevelY();
+ double d2 = hopper.getLevelZ();
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+ AABB bb = new AABB(d0 - 0.5D, d1, d2 - 0.5D, d0 + 0.5D, d1 + 1.5D, d2 + 0.5D);
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+ return world.getEntitiesOfClass(ItemEntity.class, bb, Entity::isAlive);
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+ // Paper end
}
@Nullable
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public static Container getContainerAt(Level world, BlockPos pos) {
- return HopperBlockEntity.getContainerAt(world, (double) pos.getX() + 0.5D, (double) pos.getY() + 0.5D, (double) pos.getZ() + 0.5D);
+ return HopperBlockEntity.getContainerAt(world, (double) pos.getX() + 0.5D, (double) pos.getY() + 0.5D, (double) pos.getZ() + 0.5D, true); // Paper
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}
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+ public static Container getContainerAt(Level world, double x, double y, double z) { return getContainerAt(world, x, y, z, false); } // Paper - overload to default false
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@Nullable
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- private static Container getContainerAt(Level world, double x, double y, double z) {
+ private static Container getContainerAt(Level world, double x, double y, double z, boolean optimizeEntities) {
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Object object = null;
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BlockPos blockposition = new BlockPos(x, y, z);
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if ( !world.hasChunkAt( blockposition ) ) return null; // Spigot
@@ -480,7 +682,7 @@ public class HopperBlockEntity extends RandomizableContainerBlockEntity implemen
2021-06-11 14:02:28 +02:00
}
}
- if (object == null) {
+ if (object == null && (!optimizeEntities || !org.bukkit.craftbukkit.util.CraftMagicNumbers.getMaterial(block).isOccluding())) { // Paper
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List<Entity> list = world.getEntities((Entity) null, new AABB(x - 0.5D, y - 0.5D, z - 0.5D, x + 0.5D, y + 0.5D, z + 0.5D), EntitySelector.CONTAINER_ENTITY_SELECTOR);
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if (!list.isEmpty()) {
diff --git a/src/main/java/net/minecraft/world/level/block/entity/RandomizableContainerBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/RandomizableContainerBlockEntity.java
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index f23fff80d07ac7d06715efe67cb49ebbe704967b..ed3518fe7c841d9e1a9c97626acaa3d765a6d76f 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/world/level/block/entity/RandomizableContainerBlockEntity.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/RandomizableContainerBlockEntity.java
2021-06-13 21:29:58 +02:00
@@ -95,12 +95,19 @@ public abstract class RandomizableContainerBlockEntity extends BaseContainerBloc
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@Override
public boolean isEmpty() {
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this.unpackLootTable((Player)null);
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- return this.getItems().stream().allMatch(ItemStack::isEmpty);
+ // Paper start
+ for (ItemStack itemStack : this.getItems()) {
+ if (!itemStack.isEmpty()) {
+ return false;
+ }
+ }
+ // Paper end
+ return true;
}
@Override
public ItemStack getItem(int slot) {
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- this.unpackLootTable((Player)null);
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+ if (slot == 0) this.unpackLootTable((Player) null); // Paper
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return this.getItems().get(slot);
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}