Paper/patches/server/0325-Configurable-chance-of-villager-zombie-infection.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zero <zero@cock.li>
Date: Sat, 22 Feb 2020 16:10:31 -0500
Subject: [PATCH] Configurable chance of villager zombie infection
This allows you to solve an issue in vanilla behavior where:
* On easy difficulty your villagers will NEVER get infected, meaning they will always die.
* On normal difficulty they will have a 50% of getting infected or dying.
diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
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index d981f8679149669f6ca4ea950d744149974532b2..e2a3978899497b6622829d6577cfaa723092da9d 100644
--- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java
+++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
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@@ -454,10 +454,8 @@ public class Zombie extends Monster {
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public boolean killedEntity(ServerLevel world, LivingEntity other) {
boolean flag = super.killedEntity(world, other);
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- if ((world.getDifficulty() == Difficulty.NORMAL || world.getDifficulty() == Difficulty.HARD) && other instanceof Villager entityvillager) {
- if (world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) {
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- return flag;
- }
+ final double fallbackChance = world.getDifficulty() == Difficulty.HARD ? 100d : world.getDifficulty() == Difficulty.NORMAL ? 50d : 0d; // Paper - Configurable chance of villager zombie infection
+ if (this.random.nextDouble() * 100 < world.paperConfig().entities.behavior.zombieVillagerInfectionChance.or(fallbackChance) && other instanceof Villager entityvillager) { // Paper - Configurable chance of villager zombie infection
// CraftBukkit start
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flag = Zombie.zombifyVillager(world, entityvillager, this.blockPosition(), this.isSilent(), CreatureSpawnEvent.SpawnReason.INFECTION) == null;
}