2020-04-08 09:49:15 +02:00
From 55a0a2dd95e11c1f38c0399c0b02d0acb32acfb4 Mon Sep 17 00:00:00 2001
2020-03-31 09:05:04 +02:00
From: Aikar <aikar@aikar.co>
Date: Tue, 31 Mar 2020 03:01:45 -0400
Subject: [PATCH] Fix unregistering entities from unloading chunks
CraftBukkit caused a regression here by making unloading chunks not
have a ticket added and returning unloaded future.
This caused entities who were killed in same tick their chunk is unloading
to not be able to be removed from the chunk.
This then results in dead entities lingering in the Chunk.
Combine that with a buggy detail of the previous implementation of
the Dupe UUID patch, then this was the likely source of the "Ghost entities"
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
2020-03-31 09:52:30 +02:00
index 23527809ce..941eee838b 100644
2020-03-31 09:05:04 +02:00
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
2020-03-31 09:52:30 +02:00
@@ -1483,9 +1483,9 @@ public class WorldServer extends World {
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}
private void removeEntityFromChunk(Entity entity) {
- IChunkAccess ichunkaccess = this.getChunkAt(entity.chunkX, entity.chunkZ, ChunkStatus.FULL, false);
+ Chunk ichunkaccess = entity.getCurrentChunk(); // Paper - getChunkAt(x,z,full,false) is broken by CraftBukkit as it won't return an unloading chunk. Use our current chunk reference as this points to what chunk they need to be removed from anyways
- if (ichunkaccess instanceof Chunk) {
+ if (ichunkaccess != null) { // Paper
((Chunk) ichunkaccess).b(entity);
}
--
2.25.1