+ if (!world.isLoaded(blockposition_mutableblockposition)) continue; // Paper
int l1 = this.a((IWorldReader) world, (BlockPosition) blockposition_mutableblockposition);
if (l1 > 0) {
@@ -0,0 +0,0 @@ public class BlockFire extends Block {
}
private void a(World world, BlockPosition blockposition, int i, Random random, int j, BlockPosition sourceposition) { // CraftBukkit add sourceposition
- int k = this.f(world.getType(blockposition).getBlock());
+ // Paper start
+ final IBlockData iblockdata = world.getTypeIfLoaded(blockposition);