Paper/src/main/java/net/minecraft/server/EntitySkeleton.java

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package net.minecraft.server;
// CraftBukkit start
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import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.event.Event.Type;
import org.bukkit.event.entity.EntityCombustEvent;
// CraftBukkit end
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public class EntitySkeleton extends EntityMonster {
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private static final ItemStack a = new ItemStack(Item.BOW, 1);
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public EntitySkeleton(World world) {
super(world);
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this.texture = "/mob/skeleton.png";
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}
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protected String e() {
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return "mob.skeleton";
}
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protected String f() {
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return "mob.skeletonhurt";
}
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protected String g() {
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return "mob.skeletonhurt";
}
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public void o() {
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if (this.world.b()) {
float f = this.b(1.0F);
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if (f > 0.5F && this.world.i(MathHelper.b(this.locX), MathHelper.b(this.locY), MathHelper.b(this.locZ)) && this.random.nextFloat() * 30.0F < (f - 0.4F) * 2.0F) {
// CraftBukkit start
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CraftServer server = ((WorldServer) this.world).getServer();
Type eventType = Type.ENTITY_COMBUST;
org.bukkit.entity.Entity entity = this.getBukkitEntity();
EntityCombustEvent event = new EntityCombustEvent(eventType, entity);
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server.getPluginManager().callEvent(event);
if (!event.isCancelled()) {
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this.fireTicks = 300;
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}
// CraftBukkit end
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}
}
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super.o();
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}
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protected void a(Entity entity, float f) {
if (f < 10.0F) {
double d0 = entity.locX - this.locX;
double d1 = entity.locZ - this.locZ;
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if (this.attackTicks == 0) {
EntityArrow entityarrow = new EntityArrow(this.world, this);
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++entityarrow.locY;
double d2 = entity.locY - 0.20000000298023224D - entityarrow.locY;
float f1 = MathHelper.a(d0 * d0 + d1 * d1) * 0.2F;
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this.world.a(this, "random.bow", 1.0F, 1.0F / (this.random.nextFloat() * 0.4F + 0.8F));
this.world.a((Entity) entityarrow);
entityarrow.a(d0, d2 + (double) f1, d1, 0.6F, 12.0F);
this.attackTicks = 30;
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}
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this.yaw = (float) (Math.atan2(d1, d0) * 180.0D / 3.1415927410125732D) - 90.0F;
this.e = true;
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}
}
public void a(NBTTagCompound nbttagcompound) {
super.a(nbttagcompound);
}
public void b(NBTTagCompound nbttagcompound) {
super.b(nbttagcompound);
}
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protected int h() {
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return Item.ARROW.id;
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}
protected void g_() {
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int i = this.random.nextInt(3);
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int j;
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for (j = 0; j < i; ++j) {
this.a(Item.ARROW.id, 1);
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}
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i = this.random.nextInt(3);
for (j = 0; j < i; ++j) {
this.a(Item.BONE.id, 1);
}
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}
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}