Paper/nms-patches/EntityBoat.patch

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--- a/net/minecraft/server/EntityBoat.java
+++ b/net/minecraft/server/EntityBoat.java
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@@ -4,6 +4,15 @@
import java.util.List;
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import javax.annotation.Nullable;
+// CraftBukkit start
+import org.bukkit.Location;
+import org.bukkit.entity.Vehicle;
+import org.bukkit.event.vehicle.VehicleDamageEvent;
+import org.bukkit.event.vehicle.VehicleDestroyEvent;
+import org.bukkit.event.vehicle.VehicleEntityCollisionEvent;
+import org.bukkit.event.vehicle.VehicleMoveEvent;
+// CraftBukkit end
+
public class EntityBoat extends Entity {
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private static final DataWatcherObject<Integer> b = DataWatcher.a(EntityBoat.class, DataWatcherRegistry.b);
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@@ -38,6 +47,14 @@
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private float aD;
private float aE;
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+ // CraftBukkit start
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+ // PAIL: Some of these haven't worked since a few updates, and since 1.9 they are less and less applicable.
+ public double maxSpeed = 0.4D;
+ public double occupiedDeceleration = 0.2D;
+ public double unoccupiedDeceleration = -1;
+ public boolean landBoats = false;
+ // CraftBukkit end
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+
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public EntityBoat(EntityTypes<? extends EntityBoat> entitytypes, World world) {
super(entitytypes, world);
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this.ah = new float[2];
@@ -108,6 +125,19 @@
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if (this.isInvulnerable(damagesource)) {
return false;
} else if (!this.world.isClientSide && !this.dead) {
+ // CraftBukkit start
+ Vehicle vehicle = (Vehicle) this.getBukkitEntity();
+ org.bukkit.entity.Entity attacker = (damagesource.getEntity() == null) ? null : damagesource.getEntity().getBukkitEntity();
+
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+ VehicleDamageEvent event = new VehicleDamageEvent(vehicle, attacker, (double) f);
+ this.world.getServer().getPluginManager().callEvent(event);
+
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+ if (event.isCancelled()) {
+ return false;
+ }
+ // f = event.getDamage(); // TODO Why don't we do this?
+ // CraftBukkit end
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+
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this.c(-this.o());
this.b(10);
this.setDamage(this.getDamage() + f * 10.0F);
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@@ -115,6 +145,15 @@
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boolean flag = damagesource.getEntity() instanceof EntityHuman && ((EntityHuman) damagesource.getEntity()).abilities.canInstantlyBuild;
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if (flag || this.getDamage() > 40.0F) {
+ // CraftBukkit start
+ VehicleDestroyEvent destroyEvent = new VehicleDestroyEvent(vehicle, attacker);
+ this.world.getServer().getPluginManager().callEvent(destroyEvent);
+
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+ if (destroyEvent.isCancelled()) {
+ this.setDamage(40F); // Maximize damage so this doesn't get triggered again right away
+ return true;
+ }
+ // CraftBukkit end
if (!flag && this.world.getGameRules().getBoolean(GameRules.DO_ENTITY_DROPS)) {
this.a((IMaterial) this.g());
}
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@@ -149,9 +188,29 @@
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public void collide(Entity entity) {
if (entity instanceof EntityBoat) {
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if (entity.getBoundingBox().minY < this.getBoundingBox().maxY) {
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+ // CraftBukkit start
+ if (!this.isSameVehicle(entity)) {
+ VehicleEntityCollisionEvent event = new VehicleEntityCollisionEvent((Vehicle) this.getBukkitEntity(), entity.getBukkitEntity());
+ this.world.getServer().getPluginManager().callEvent(event);
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+
+ if (event.isCancelled()) {
+ return;
+ }
+ }
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+ // CraftBukkit end
super.collide(entity);
}
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} else if (entity.getBoundingBox().minY <= this.getBoundingBox().minY) {
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+ // CraftBukkit start
+ if (!this.isSameVehicle(entity)) {
+ VehicleEntityCollisionEvent event = new VehicleEntityCollisionEvent((Vehicle) this.getBukkitEntity(), entity.getBukkitEntity());
+ this.world.getServer().getPluginManager().callEvent(event);
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+
+ if (event.isCancelled()) {
+ return;
+ }
+ }
+ // CraftBukkit end
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super.collide(entity);
}
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@@ -185,6 +244,7 @@
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return this.getDirection().g();
}
+ private Location lastLocation; // CraftBukkit
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@Override
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public void tick() {
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this.ay = this.ax;
@@ -225,6 +285,22 @@
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this.setMot(Vec3D.a);
}
+ // CraftBukkit start
+ org.bukkit.Server server = this.world.getServer();
+ org.bukkit.World bworld = this.world.getWorld();
+
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+ Location to = new Location(bworld, this.locX(), this.locY(), this.locZ(), this.yaw, this.pitch);
+ Vehicle vehicle = (Vehicle) this.getBukkitEntity();
+
+ server.getPluginManager().callEvent(new org.bukkit.event.vehicle.VehicleUpdateEvent(vehicle));
+
+ if (lastLocation != null && !lastLocation.equals(to)) {
+ VehicleMoveEvent event = new VehicleMoveEvent(vehicle, lastLocation, to);
+ server.getPluginManager().callEvent(event);
+ }
+ lastLocation = vehicle.getLocation();
+ // CraftBukkit end
+
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this.q();
for (int i = 0; i <= 1; ++i) {
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@@ -709,6 +785,11 @@
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this.b(this.fallDistance, 1.0F);
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if (!this.world.isClientSide && !this.dead) {
+ // CraftBukkit start
+ Vehicle vehicle = (Vehicle) this.getBukkitEntity();
+ VehicleDestroyEvent destroyEvent = new VehicleDestroyEvent(vehicle, null);
+ this.world.getServer().getPluginManager().callEvent(destroyEvent);
+ if (!destroyEvent.isCancelled()) {
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this.die();
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if (this.world.getGameRules().getBoolean(GameRules.DO_ENTITY_DROPS)) {
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int i;
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@@ -722,6 +803,7 @@
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}
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}
}
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+ } // CraftBukkit end
}
this.fallDistance = 0.0F;