Paper/patches/unapplied/server/0190-Configurable-sprint-interruption-on-attack.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Brokkonaut <hannos17@gmx.de>
Date: Sat, 14 Apr 2018 20:20:46 +0200
Subject: [PATCH] Configurable sprint interruption on attack
If the sprint interruption is disabled players continue sprinting when they attack entities.
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
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index 35fa3a714c1a0fad5f0ed6149b4a248deb02e213..0a5eafd628f720737288e0f6933204c156ad5267 100644
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--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
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@@ -1302,7 +1302,11 @@ public abstract class Player extends LivingEntity {
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}
this.setDeltaMovement(this.getDeltaMovement().multiply(0.6D, 1.0D, 0.6D));
- this.setSprinting(false);
+ // Paper start - Configuration option to disable automatic sprint interruption
+ if (!level.paperConfig().misc.disableSprintInterruptionOnAttack) {
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+ this.setSprinting(false);
+ }
+ // Paper end
}
if (flag3) {