Paper/Spigot-Server-Patches/0568-Fix-Entity-Teleportation-and-cancel-velocity-if-tele.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 25 Aug 2020 20:45:36 -0400
Subject: [PATCH] Fix Entity Teleportation and cancel velocity if teleported
Uses correct setPositionRotation for Entity teleporting instead of setLocation
as this is how Vanilla teleports entities.
Cancel any pending motion when teleported.
diff --git a/src/main/java/net/minecraft/server/network/PlayerConnection.java b/src/main/java/net/minecraft/server/network/PlayerConnection.java
2021-03-16 14:04:28 +01:00
index 0d65ffcad016a5f3fa9ddf616bc549087bf1335b..acbb629345d09f6ea9b18d20ab3e334c039e3191 100644
--- a/src/main/java/net/minecraft/server/network/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/network/PlayerConnection.java
2021-03-16 14:04:28 +01:00
@@ -691,7 +691,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
public void a(PacketPlayInTeleportAccept packetplayinteleportaccept) {
PlayerConnectionUtils.ensureMainThread(packetplayinteleportaccept, this, this.player.getWorldServer());
if (packetplayinteleportaccept.b() == this.teleportAwait && this.teleportPos != null) { // CraftBukkit
- this.player.setLocation(this.teleportPos.x, this.teleportPos.y, this.teleportPos.z, this.player.yaw, this.player.pitch);
+ this.player.setPositionRotation(this.teleportPos.x, this.teleportPos.y, this.teleportPos.z, this.player.yaw, this.player.pitch); // Paper - use proper setPositionRotation for teleportation
this.o = this.teleportPos.x;
this.p = this.teleportPos.y;
this.q = this.teleportPos.z;
2021-03-16 14:04:28 +01:00
@@ -1535,7 +1535,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
// CraftBukkit end
this.A = this.e;
- this.player.setLocation(d0, d1, d2, f, f1);
+ this.player.setPositionRotation(d0, d1, d2, f, f1); // Paper - use proper setPositionRotation for teleportation
this.player.forceCheckHighPriority(); // Paper
this.player.playerConnection.sendPacket(new PacketPlayOutPosition(d0 - d3, d1 - d4, d2 - d5, f - f2, f1 - f3, set, this.teleportAwait));
}
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
2021-03-16 14:04:28 +01:00
index f0e120e0d0da6949b7a5a12e5217b3d70ccec7fa..0a853ffc658d8e82c21af7853bdaa9112a4e1e20 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
2021-03-16 14:04:28 +01:00
@@ -145,6 +145,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, ne
// CraftBukkit start
private static final int CURRENT_LEVEL = 2;
+ boolean preserveMotion = true; // Paper - keep initial motion on first setPositionRotation
static boolean isLevelAtLeast(NBTTagCompound tag, int level) {
return tag.hasKey("Bukkit.updateLevel") && tag.getInt("Bukkit.updateLevel") >= level;
}
2021-03-16 14:04:28 +01:00
@@ -1408,6 +1409,13 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, ne
}
public void setPositionRotation(double d0, double d1, double d2, float f, float f1) {
+ // Paper - cancel entity velocity if teleported
+ if (!preserveMotion) {
+ this.mot = Vec3D.ORIGIN;
+ } else {
+ this.preserveMotion = false;
+ }
+ // Paper end
this.g(d0, d1, d2);
this.yaw = f;
this.pitch = f1;
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
index d76800778ccf05913ff887a566b3a2f11ec2d40b..e0ab4c96544483e43c7f5e5f5965f74a207437d5 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
@@ -554,7 +554,7 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
}
// entity.setLocation() throws no event, and so cannot be cancelled
- entity.setLocation(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
+ entity.setPositionRotation(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch()); // Paper - use proper setPosition, as per vanilla teleporting
// SPIGOT-619: Force sync head rotation also
entity.setHeadRotation(location.getYaw());
((net.minecraft.server.level.WorldServer) entity.world).chunkCheck(entity); // Spigot - register to new chunk