Paper/src/main/java/net/minecraft/server/PlayerManager.java

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package net.minecraft.server;
import java.util.ArrayList;
import java.util.List;
public class PlayerManager {
public List managedPlayers = new ArrayList();
private PlayerList b = new PlayerList();
private List c = new ArrayList();
private MinecraftServer server;
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private int e;
private int f;
private final int[][] g = new int[][] { { 1, 0}, { 0, 1}, { -1, 0}, { 0, -1}};
public PlayerManager(MinecraftServer minecraftserver, int i, int j) {
// CraftBukkit start - no longer need to track view distance here, defers to the player.
this.server = minecraftserver;
this.e = i;
// CraftBukkit end
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}
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public WorldServer a() {
return this.server.getWorldServer(this.e);
}
public void flush() {
for (int i = 0; i < this.c.size(); ++i) {
((PlayerInstance) this.c.get(i)).a();
}
this.c.clear();
}
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private PlayerInstance a(int i, int j, boolean flag) {
long k = (long) i + 2147483647L | (long) j + 2147483647L << 32;
PlayerInstance playerinstance = (PlayerInstance) this.b.a(k);
if (playerinstance == null && flag) {
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playerinstance = new PlayerInstance(this, i, j);
this.b.a(k, playerinstance);
}
return playerinstance;
}
public void flagDirty(int i, int j, int k) {
int l = i >> 4;
int i1 = k >> 4;
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PlayerInstance playerinstance = this.a(l, i1, false);
if (playerinstance != null) {
playerinstance.a(i & 15, j, k & 15);
}
}
public void addPlayer(EntityPlayer entityplayer) {
int i = (int) entityplayer.locX >> 4;
int j = (int) entityplayer.locZ >> 4;
entityplayer.d = entityplayer.locX;
entityplayer.e = entityplayer.locZ;
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int k = 0;
int l = entityplayer.getViewDistance(); // CraftBukkit - use per-player view distance rather than this.f;
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int i1 = 0;
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int j1 = 0;
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this.a(i, j, true).a(entityplayer);
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int k1;
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for (k1 = 1; k1 <= l * 2; ++k1) {
for (int l1 = 0; l1 < 2; ++l1) {
int[] aint = this.g[k++ % 4];
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for (int i2 = 0; i2 < k1; ++i2) {
i1 += aint[0];
j1 += aint[1];
this.a(i + i1, j + j1, true).a(entityplayer);
}
}
}
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k %= 4;
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for (k1 = 0; k1 < l * 2; ++k1) {
i1 += this.g[k][0];
j1 += this.g[k][1];
this.a(i + i1, j + j1, true).a(entityplayer);
}
this.managedPlayers.add(entityplayer);
}
public void removePlayer(EntityPlayer entityplayer) {
int i = (int) entityplayer.d >> 4;
int j = (int) entityplayer.e >> 4;
// CraftBukkit start - use per-player view distance instead of this.f
int viewDistance = entityplayer.getViewDistance();
for (int k = i - viewDistance; k <= i + viewDistance; ++k) {
for (int l = j - viewDistance; l <= j + viewDistance; ++l) {
// CraftBukkit end
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PlayerInstance playerinstance = this.a(k, l, false);
if (playerinstance != null) {
playerinstance.b(entityplayer);
}
}
}
this.managedPlayers.remove(entityplayer);
}
// CraftBukkit start - changed signature to take a reference to a player. Allows for per-player view distance checks
private boolean a(int viewDistance, int i, int j, int k, int l) {
int i1 = i - k;
int j1 = j - l;
return i1 >= -viewDistance && i1 <= viewDistance ? j1 >= -viewDistance && j1 <= viewDistance : false; // CraftBukkit - use per-player view distance
}
// CraftBukkit end
public void movePlayer(EntityPlayer entityplayer) {
int i = (int) entityplayer.locX >> 4;
int j = (int) entityplayer.locZ >> 4;
double d0 = entityplayer.d - entityplayer.locX;
double d1 = entityplayer.e - entityplayer.locZ;
double d2 = d0 * d0 + d1 * d1;
if (d2 >= 64.0D) {
int k = (int) entityplayer.d >> 4;
int l = (int) entityplayer.e >> 4;
int i1 = i - k;
int j1 = j - l;
if (i1 != 0 || j1 != 0) {
// CraftBukkit start - use per-player view distance instead of this.f
int viewDistance = entityplayer.getViewDistance();
for (int k1 = i - viewDistance; k1 <= i + viewDistance; ++k1) {
for (int l1 = j - viewDistance; l1 <= j + viewDistance; ++l1) {
if (!this.a(viewDistance, k1, l1, k, l)) { // CraftBukkit - use per-player view distance
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this.a(k1, l1, true).a(entityplayer);
}
if (!this.a(viewDistance, k1 - i1, l1 - j1, i, j)) { // CraftBukkit - use per-player view distance
// CraftBukkit end
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PlayerInstance playerinstance = this.a(k1 - i1, l1 - j1, false);
if (playerinstance != null) {
playerinstance.b(entityplayer);
}
}
}
}
entityplayer.d = entityplayer.locX;
entityplayer.e = entityplayer.locZ;
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// CraftBukkit start - send nearest chunks first
if (i1 > 1 || i1 < -1 || j1 > 1 || j1 < -1) {
final int x = i;
final int z = j;
List<ChunkCoordIntPair> chunksToSend = entityplayer.chunkCoordIntPairQueue;
java.util.Collections.sort(chunksToSend, new java.util.Comparator<ChunkCoordIntPair>() {
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public int compare(ChunkCoordIntPair a, ChunkCoordIntPair b) {
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return Math.max(Math.abs(a.x - x), Math.abs(a.z - z)) - Math.max(Math.abs(b.x - x), Math.abs(b.z - z));
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}
});
}
// CraftBukkit end
}
}
}
public int getFurthestViewableBlock() {
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return this.f * 16 - 16;
}
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static PlayerList a(PlayerManager playermanager) {
return playermanager.b;
}
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static List b(PlayerManager playermanager) {
return playermanager.c;
}
// CraftBukkit start
/**
* This method will update references of the EntityPlayer to ensure they are being sent all and only those chunks they can see.
* Note that no attempt is made in this method to track the distance viewable. As such, care should be taken to ensure the
* EntityPlayer could indeed see as far previously as you have specified.
*
* If the chunks which the EntityPlayer can see changes, chunks will be added or removed in a spiral fashion.
* @param entityPlayer the EntityPlayer to update
* @param oldViewDistance the previous distance they could see
* @param newViewDistance the new distance they can see
*/
public void updatePlayerViewDistance(EntityPlayer entityPlayer, int oldViewDistance, int newViewDistance) {
if (oldViewDistance == newViewDistance) {
return;
}
int chunkX = (int) entityPlayer.locX >> 4;
int chunkZ = (int) entityPlayer.locZ >> 4;
entityPlayer.d = entityPlayer.locX; // set the 'last known' position
entityPlayer.e = entityPlayer.locZ;
// Going to add/remove players from player-chunk maps in a spiral fashion
// This will send players new chunks they don't have, as well as stop sending chunks they shouldn't have
// We move in an anticlockwise fashion, and can start at any of the four corners
// 0 is [-1,-1]; 1 is [1,-1]; 2 is [1,1]; 3 is [-1,1];
int corner = 2; // TODO use the direction the player is facing to determine best start corner
int xStartOffset = this.g[(corner+3)%4][(corner+1)%2]; // calculate which offset to use based on corner we start in
int zStartOffset = this.g[(corner+2)%4][corner%2];
int deltaX;
int deltaZ;
int loop;
int loopStart;
if (newViewDistance < oldViewDistance) {
// Remove player from outer chunk loops in player-chunk map
loopStart = oldViewDistance;
for (loop = loopStart, deltaX = xStartOffset*loopStart, deltaZ = zStartOffset*loopStart;
loop > newViewDistance;
--loop, deltaX-=xStartOffset, deltaZ-=zStartOffset) {
for (int edge = 0; edge < 4; ++edge) {
int[] direction = this.g[corner++ % 4];
for (int i2 = 0; i2 < loop*2; ++i2) {
deltaX += direction[0];
deltaZ += direction[1];
this.removePlayerFromChunk(entityPlayer, chunkX + deltaX, chunkZ + deltaZ);
}
}
}
} else if (newViewDistance > oldViewDistance) {
// Add player to outer chunk loops in player-chunk map
loopStart = oldViewDistance + 1; // start adding outside the current outer loop
for (loop = loopStart, deltaX = xStartOffset*loopStart, deltaZ = zStartOffset*loopStart;
loop <= newViewDistance;
++loop, deltaX+=xStartOffset, deltaZ+=zStartOffset) {
for (int edge = 0; edge < 4; ++edge) {
int[] direction = this.g[corner++ % 4];
for (int i2 = 0; i2 < loop*2; ++i2) {
deltaX += direction[0];
deltaZ += direction[1];
this.addPlayerToChunk(entityPlayer, chunkX + deltaX, chunkZ + deltaZ);
}
}
}
}
}
private void removePlayerFromChunk(EntityPlayer entityPlayer, int chunkX, int chunkZ) {
PlayerInstance chunkPlayerMap = this.a(chunkX, chunkZ, false); // get the chunk-player map for this chunk, don't create it if it doesn't exist yet
if (chunkPlayerMap != null) {
chunkPlayerMap.b(entityPlayer); // if the chunk-player map exists, remove the player from it.
}
}
private void addPlayerToChunk(EntityPlayer entityPlayer, int chunkX, int chunkZ) {
PlayerInstance chunkPlayerMap = this.a(chunkX, chunkZ, true); // get the chunk-player map for this chunk, create it if it doesn't exist yet
chunkPlayerMap.a(entityPlayer); // add the player to the chunk-player map
}
// CraftBukkit end
}