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From 8d2b17317390f32c79ff90a3aece9ec4fed83d41 Mon Sep 17 00:00:00 2001
2016-03-12 21:23:17 +01:00
From: Aikar <aikar@aikar.co>
Date: Fri, 4 Mar 2016 18:18:37 -0600
Subject: [PATCH] Chunk save queue improvements
For some unknown reason, Minecraft is sleeping 10ms between every single chunk being saved to disk.
Under high chunk load/unload activity (lots of movement / teleporting), this causes the chunk unload queue
to build up in size.
This has multiple impacts:
1) Performance of the unload queue itself - The save thread is pretty ineffecient for how it accesses it
By letting the queue get larger, checking and popping work off the queue can get less performant.
2) Performance of chunk loading - As with #1, chunk loads also have to check this queue when loading
chunk data so that it doesn't load stale data if new data is pending write to disk.
3) Memory Usage - The entire chunk has been serialized to NBT, and now sits in this queue. This leads to
elevated memory usage, and then the objects used in the serialization sit around longer than needed,
resulting in promotion to Old Generation instead of dying young.
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To optimize this, we change the entire unload queue to be a proper queue. This improves the behavior of popping
the first queued chunk off, instead of abusing iterators like Mojang was doing.
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This also improves reliability of chunk saving, as the previous hack job had a race condition that could
fail to save some chunks.
Then finally, Sleeping will by default be removed, but due to known issues with 1.9, a config option was added.
But if sleeps are to remain enabled, we at least lower the sleep interval so it doesn't have as much negative impact.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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index 9ab6445..d01bca1 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -197,4 +197,10 @@ public class PaperConfig {
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private static void chunkLoadThreads() {
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minChunkLoadThreads = Math.min(6, getInt("settings.min-chunk-load-threads", 2)); // Keep people from doing stupid things with max of 6
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}
+
+ public static boolean enableFileIOThreadSleep;
+ private static void enableFileIOThreadSleep() {
+ enableFileIOThreadSleep = getBoolean("settings.sleep-between-chunk-saves", false);
+ if (enableFileIOThreadSleep) Bukkit.getLogger().info("Enabled sleeping between chunk saves, beware of memory issues");
+ }
}
diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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index 24cb51b..f298692 100644
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--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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@@ -12,14 +12,17 @@ import java.util.Map;
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import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
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import javax.annotation.Nullable;
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+import java.util.concurrent.ConcurrentLinkedQueue; // Paper
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
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+ private ConcurrentLinkedQueue<QueuedChunk> queue = new ConcurrentLinkedQueue<>(); // Paper - Chunk queue improvements
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+ private final Object lock = new Object(); // Paper - Chunk queue improvements
private static final Logger a = LogManager.getLogger();
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private final Map<ChunkCoordIntPair, NBTTagCompound> b = new ConcurrentHashMap();
- private final Set<ChunkCoordIntPair> c = Collections.newSetFromMap(new ConcurrentHashMap());
+ //private final Set<ChunkCoordIntPair> c = Collections.newSetFromMap(new ConcurrentHashMap()); // Paper - Chunk queue improvements
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private final File d;
private final DataConverterManager e;
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private boolean f;
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@@ -33,11 +36,11 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
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public boolean chunkExists(World world, int i, int j) {
ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(i, j);
- if (this.c.contains(chunkcoordintpair)) {
+ //if (this.c.contains(chunkcoordintpair)) { // Paper - Chunk queue improvements
if (this.b.containsKey(chunkcoordintpair)) {
return true;
}
- }
+ //} // Paper - Chunk queue improvements
// Paper start - Don't create region files when checking that they exist
final RegionFile region = RegionFileCache.a(this.d, i, j, false);
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@@ -141,28 +144,32 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
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}
protected void a(ChunkCoordIntPair chunkcoordintpair, NBTTagCompound nbttagcompound) {
- if (!this.c.contains(chunkcoordintpair)) {
+ synchronized (lock) { // Paper - Chunk queue improvements
this.b.put(chunkcoordintpair, nbttagcompound);
}
+ queue.add(new QueuedChunk(chunkcoordintpair, nbttagcompound)); // Paper - Chunk queue improvements
FileIOThread.a().a(this);
}
public boolean c() {
- if (this.b.isEmpty()) {
+ // Paper start - Chunk queue improvements
+ QueuedChunk chunk = queue.poll();
+ if (chunk == null) {
+ // Paper - end
if (this.f) {
ChunkRegionLoader.a.info("ThreadedAnvilChunkStorage ({}): All chunks are saved", new Object[] { this.d.getName()});
}
return false;
} else {
- ChunkCoordIntPair chunkcoordintpair = (ChunkCoordIntPair) this.b.keySet().iterator().next();
+ ChunkCoordIntPair chunkcoordintpair = chunk.coords; // Paper - Chunk queue improvements
boolean flag;
try {
- this.c.add(chunkcoordintpair);
- NBTTagCompound nbttagcompound = (NBTTagCompound) this.b.remove(chunkcoordintpair);
+ //this.c.add(chunkcoordintpair);
+ NBTTagCompound nbttagcompound = chunk.compound; // Paper - Chunk queue improvements
if (nbttagcompound != null) {
try {
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@@ -171,10 +178,11 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
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ChunkRegionLoader.a.error("Failed to save chunk", exception);
}
}
+ synchronized (lock) { if (this.b.get(chunkcoordintpair) == nbttagcompound) { this.b.remove(chunkcoordintpair); } }// Paper - This will not equal if a newer version is still pending
flag = true;
} finally {
- this.c.remove(chunkcoordintpair);
+ //this.c.remove(chunkcoordintpair); // Paper
}
return flag;
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@@ -544,4 +552,16 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
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return entity;
}
}
+
+ // Paper start - Chunk queue improvements
+ private static class QueuedChunk {
+ public ChunkCoordIntPair coords;
+ public NBTTagCompound compound;
+
+ public QueuedChunk(ChunkCoordIntPair coords, NBTTagCompound compound) {
+ this.coords = coords;
+ this.compound = compound;
+ }
+ }
+ // Paper end
}
diff --git a/src/main/java/net/minecraft/server/FileIOThread.java b/src/main/java/net/minecraft/server/FileIOThread.java
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index acfdd52..fdbaf5f 100644
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--- a/src/main/java/net/minecraft/server/FileIOThread.java
+++ b/src/main/java/net/minecraft/server/FileIOThread.java
@@ -39,11 +39,15 @@ public class FileIOThread implements Runnable {
++this.d;
}
- try {
- Thread.sleep(this.e ? 0L : 10L);
- } catch (InterruptedException interruptedexception) {
- interruptedexception.printStackTrace();
+ // Paper start - Add toggle
+ if (com.destroystokyo.paper.PaperConfig.enableFileIOThreadSleep) {
+ try {
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+ Thread.sleep(this.e ? 0L : 2L);
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+ } catch (InterruptedException interruptedexception) {
+ interruptedexception.printStackTrace();
+ }
}
+ // Paper end
}
if (this.b.isEmpty()) {
--
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2.8.3
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