Paper/patches/server/0257-Call-player-spectator-target-events-and-improve-impl.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Caleb Bassham <caleb.bassham@gmail.com>
Date: Fri, 28 Sep 2018 02:32:19 -0500
Subject: [PATCH] Call player spectator target events and improve
implementation
Use a proper teleport for teleporting to entities in different
worlds.
Implementation improvements authored by Spottedleaf <Spottedleaf@users.noreply.github.com>
Validate that the target entity is valid and deny spectate
requests from frozen players.
Also, make sure the entity is spawned to the client before
sending the camera packet. If the entity isn't spawned clientside
when it receives the camera packet, then the client will not
spectate the target entity.
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index a75b325111c1c6ff2686854d43a2f68423c3fca8..476476058fb3025306321343f4d33f2f3a8553bb 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -2186,6 +2186,21 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
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this.camera = (Entity) (entity == null ? this : entity);
if (entity1 != this.camera) {
+ // Paper start - Add PlayerStartSpectatingEntityEvent and PlayerStopSpectatingEntity
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+ if (this.camera == this) {
+ com.destroystokyo.paper.event.player.PlayerStopSpectatingEntityEvent playerStopSpectatingEntityEvent = new com.destroystokyo.paper.event.player.PlayerStopSpectatingEntityEvent(this.getBukkitEntity(), entity1.getBukkitEntity());
+ if (!playerStopSpectatingEntityEvent.callEvent()) {
+ this.camera = entity1; // rollback camera entity again
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+ return;
+ }
+ } else {
+ com.destroystokyo.paper.event.player.PlayerStartSpectatingEntityEvent playerStartSpectatingEntityEvent = new com.destroystokyo.paper.event.player.PlayerStartSpectatingEntityEvent(this.getBukkitEntity(), entity1.getBukkitEntity(), entity.getBukkitEntity());
+ if (!playerStartSpectatingEntityEvent.callEvent()) {
+ this.camera = entity1; // rollback camera entity again
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+ return;
+ }
+ }
+ // Paper end - Add PlayerStartSpectatingEntityEvent and PlayerStopSpectatingEntity
Level world = this.camera.level();
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if (world instanceof ServerLevel) {