2020-05-06 11:22:03 +02:00
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From a8c688477c9552a27a27d5ffb34fbb4cfb2116c0 Mon Sep 17 00:00:00 2001
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2019-10-20 00:33:35 +02:00
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From: wea_ondara <wea_ondara@alpenblock.net>
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Date: Thu, 10 Oct 2019 11:29:42 +0200
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Subject: [PATCH] Performance improvement for Chunk.getEntities
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This patch aims to reduce performance cost used by collecting the
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entities of a chunk. Previously the entitySlices were copied into an
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extra array with List.toArray() with is a costly and unneccessary
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operation. This patch will reduce the load of plugins which for example
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implement custom moblimits and depend on Chunk.getEntities().
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
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2020-05-06 11:22:03 +02:00
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index 47f1b970b9b..39ef95cbbb1 100644
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2019-10-20 00:33:35 +02:00
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--- a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
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2020-04-27 09:34:45 +02:00
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@@ -111,14 +111,14 @@ public class CraftChunk implements Chunk {
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2019-10-20 00:33:35 +02:00
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Entity[] entities = new Entity[count];
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for (int i = 0; i < 16; i++) {
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-
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- for (Object obj : chunk.entitySlices[i].toArray()) {
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- if (!(obj instanceof net.minecraft.server.Entity)) {
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+ // Paper start - speed up (was with chunk.entitySlices[i].toArray() and cast checks which costs a lot of performance if called often)
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+ for (net.minecraft.server.Entity entity : chunk.entitySlices[i]) {
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+ if (entity == null) {
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continue;
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}
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-
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- entities[index++] = ((net.minecraft.server.Entity) obj).getBukkitEntity();
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+ entities[index++] = entity.getBukkitEntity();
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}
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+ // Paper end
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}
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return entities;
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--
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2020-04-27 09:34:45 +02:00
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2.26.2
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2019-10-20 00:33:35 +02:00
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